We've documented 18 accessibility features for Foxhole, including No Repeated Pressing, Colour Blind Friendly, Audio Cues, Moderate Reading and Save Anytime. Its accessibility is strongest in Controls and Navigation but it also has features in Visual, Communication, Getting Started, Reading and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Foxhole accessibility 5 months ago.
Accessibility Notes
Depending on what your role within the team is, the requirement for fast reactions will vary significantly, but in some roles, such as fighting on the front lines, you need to have fairly fast reactions and perform precise inputs under pressure.
Text is often quite small and low in contrast, and there's quite a lot of it, especially in menus and around players. Although there's no speech in the game per se, there is a voice chat between players that is often used to devise strategies (here there can be a language barrier problem), and there's no speech-to-text or text-to-speech function. There's also a text chat which displays any messages sent over the player's head as well as in the chat log.
The game has no clearly defined objectives or missions, instead relying on your team to assign roles and work together to formulate a strategy.
The game can often be low in contrast, and there is both motion blur and screen shake that can't be disabled, in addition to flashes from explosions.
Game Details
Release Date: 28/09/2022
Out Now: PC
Skill Rating: 14+ year-olds
Players: 1000 online
Genres: Battle, Strategy (Action, Communication, Creative, Role-Play, Shooting and Simulation)
Accessibility: 18 features
Components: 2D Overhead, Day and Night, Open World, Persistant World and Weather
Developer: Siege Camp (@SiegeCamp)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Foxhole which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Remap Extra Mouse Buttons: Can remap additional buttons on mice that provide more than the two standard buttons, on systems that support these controls.
Remap Mouse Wheel: Can remap the mouse wheel to control aspects of the game when you move it up/down, on systems that support these controls.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Foxhole, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Battlefield 2042 (11 Controls Features)
- Mount & Blade II: Bannerlord (9 Controls Features)
- Black Desert (9 Controls Features)
- Warframe (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Foxhole which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Foxhole, and offer accessibility features for Difficulty:
- Mount & Blade II: Bannerlord (2 Difficulty Features)
- Star Wars: The Old Republic (2 Difficulty Features)
- Hearts of Iron IV (1 Difficulty Feature)
- Dice Legacy (1 Difficulty Feature)
Getting Started
We've documented 1 accessibility feature for Getting Started in Foxhole which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Foxhole, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Dice Legacy (5 Getting Started Features)
- Against the Storm (5 Getting Started Features)
- Hearts of Iron IV (4 Getting Started Features)
- Lost Ark (4 Getting Started Features)
Reading
We've documented 1 accessibility feature for Reading in Foxhole which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Similar Games With More Accessibility Features for Reading
If you want to play Foxhole, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Lord of the Rings: Rise to War (6 Reading Features)
- Star Wars: The Old Republic (6 Reading Features)
- Mount & Blade II: Bannerlord (4 Reading Features)
- Humankind (4 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Foxhole which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Foxhole, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Star Wars: The Old Republic (8 Navigation Features)
- Lost Ark (6 Navigation Features)
- Battlefield 2042 (5 Navigation Features)
- Warframe (4 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Foxhole which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Foxhole, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Mount & Blade II: Bannerlord (5 Visual Features)
- Warframe (5 Visual Features)
- Black Desert (5 Visual Features)
- The Lord of the Rings: Rise to War (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Foxhole which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Foxhole, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Star Wars: The Old Republic (3 Audio Features)
- Mount & Blade II: Bannerlord (2 Audio Features)
- Hearts of Iron IV (2 Audio Features)
- Dice Legacy (2 Audio Features)
Communication
We've documented 3 accessibility features for Communication in Foxhole which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Text Chat: Chat to other players by typing text.
Voice Chat: Chat to other players on your team or friends list by speaking with headset.
Proximity Chat: Chat to other players who are near you in the game, whether or not they are friends or on your team, by speaking with headset.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall