









We've documented 34 accessibility features for Indiana Jones and the Great Circle, including Fully Voiced (Or No Speech), Large Subtitles, No Quick Reactions, Control Assists and Custom Difficulty. Its accessibility is strongest in Controls and Reading but it also has features in Navigation, Visual, Getting Started, Difficulty and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ollie Robertson, first checked Indiana Jones and the Great Circle accessibility 5 weeks ago. It was re-examined by Ben Kendall and updated 3 weeks ago.
Accessibility Notes
You can change many inputs from holds to toggles, but some one-off instances still require a hold to progress. You can turn on and adjust the strength of aim assistance.
There are lots of settings that affect the difficulty of the game, both in and out of combat, including the ability to have persistent waypoint markers and adjust the maximum number of people who can attack you at once.
Although all dialogue is voice-acted, much of the game takes place in different parts of the world and so many characters do not speak English. Therefore, reading subtitles is sometimes necessary to follow the narrative. Subtitles themselves are high in contrast and can be made larger.
The game features an adjustable high-contrast mode, where you can give different objects and characters coloured outlines or full tints (you can choose the colours used).
Game Details
Release Date: 09/12/2024
Out Now: PC, PS5 and Xbox X|S
Skill Rating: 11+ year-olds
Players: 1
Genres: Action, Adventure, Fighting, Shooting (Stealth and Traversal)
Accessibility: 34 features
Components: 3D First-Person and 3D Third-Person
Developer: Machine Games (@MachineGames)
Costs: Purchase cost
Controls
We've documented 9 accessibility features for Controls in Indiana Jones and the Great Circle which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity, Deadzones and Thresholds: Adjust how sensitive touch/mouse/stick controls are and the related deadzones and thresholds.
Similar Games With More Accessibility Features for Controls
If you want to play Indiana Jones and the Great Circle, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Criminals Within (13 Controls Features)
- The Talos Principle 2 (12 Controls Features)
- We Were Here (12 Controls Features)
- Star Wars Jedi: Survivor (10 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Indiana Jones and the Great Circle which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Similar Games With More Accessibility Features for Difficulty
If you want to play Indiana Jones and the Great Circle, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Marvel's Spider-Man 2 (3 Difficulty Features)
- Star Wars Jedi: Survivor (3 Difficulty Features)
- Star Wars Jedi: Fallen Order (3 Difficulty Features)
- Uncharted 4: A Thief's End (3 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Indiana Jones and the Great Circle which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Indiana Jones and the Great Circle, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- The Talos Principle 2 (11 Getting Started Features)
- Criminals Within (8 Getting Started Features)
- Marvel's Spider-Man 2 (7 Getting Started Features)
- Star Wars Jedi: Survivor (7 Getting Started Features)
Reading
We've documented 6 accessibility features for Reading in Indiana Jones and the Great Circle which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Indiana Jones and the Great Circle, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:
- Five Nights at Freddy's: Security Breach (7 Reading Features)
Navigation
We've documented 6 accessibility features for Navigation in Indiana Jones and the Great Circle which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Indiana Jones and the Great Circle, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Marvel's Spider-Man 2 (9 Navigation Features)
- Marvel's Spider-Man (8 Navigation Features)
- Marvel's Spider-Man: Miles Morales (7 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Indiana Jones and the Great Circle which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.
Similar Games With More Accessibility Features for Visual
If you want to play Indiana Jones and the Great Circle, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Star Wars Jedi: Survivor (8 Visual Features)
- Marvel's Spider-Man 2 (7 Visual Features)
- The Talos Principle (6 Visual Features)
- Uncharted 4: A Thief's End (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Indiana Jones and the Great Circle which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Indiana Jones and the Great Circle, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Star Wars Jedi: Survivor (4 Audio Features)
- Uncharted: Golden Abyss (4 Audio Features)
- Uncharted: The Lost Legacy (4 Audio Features)
- Uncharted 4: A Thief's End (4 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ollie Robertson and Ben Kendall