We've documented 16 accessibility features for Isles of Sea and Sky, including No Quick Reactions, 1 Stick, No Repeated Pressing, No Holds and 1 Button. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Audio and Reading to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Jason Newman, first checked Isles of Sea and Sky accessibility 3 years ago. It was re-examined by Jason Newman and updated 3 years ago.
Game Details
Release Date: Coming soon
Coming Soon: Mac, PC and Switch
Players: 1
Genres: Adventure, Brain Game and Puzzle
Accessibility: 16 features
Components: 2D Side-On and Pixels
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Isles of Sea and Sky which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button: Can play with a single button.
1 Stick: Can play with 1 stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Isles of Sea and Sky, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Chicory: A Colorful Tale (12 Controls Features)
- Lab Rat (8 Controls Features)
- Weaving Tides (7 Controls Features)
- El Hijo - A Wild West Tale (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Isles of Sea and Sky which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Isles of Sea and Sky, and offer accessibility features for Difficulty:
- Legend Of The Skyfish (2 Difficulty Features)
- Chicory: A Colorful Tale (2 Difficulty Features)
- Toodee and Topdee (2 Difficulty Features)
- Turnip Boy Commits Tax Evasion (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in Isles of Sea and Sky which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Similar Games With More Accessibility Features for Getting Started
If you want to play Isles of Sea and Sky, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Song of Bloom (9 Getting Started Features)
- Chicory: A Colorful Tale (7 Getting Started Features)
- Fidel Dungeon Rescue (6 Getting Started Features)
- Master Key (5 Getting Started Features)
Reading
We've documented 1 accessibility feature for Reading in Isles of Sea and Sky which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Similar Games With More Accessibility Features for Reading
If you want to play Isles of Sea and Sky, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Legend of Zelda: A Link Between Worlds (6 Reading Features)
- Playerless: One Button Adventure (6 Reading Features)
- Lab Rat (5 Reading Features)
- Chicory: A Colorful Tale (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Isles of Sea and Sky which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Isles of Sea and Sky, and offer accessibility features for Navigation:
- Chicory: A Colorful Tale (5 Navigation Features)
- Fidel Dungeon Rescue (4 Navigation Features)
- Lab Rat (4 Navigation Features)
- The Legend of Zelda: A Link Between Worlds (4 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Isles of Sea and Sky which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Isles of Sea and Sky, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Room to Grow (9 Visual Features)
- Yugo Puzzle (7 Visual Features)
- Chicory: A Colorful Tale (7 Visual Features)
- Magnibox (7 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Isles of Sea and Sky which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Isles of Sea and Sky, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Weaving Tides (4 Audio Features)
- Fidel Dungeon Rescue (3 Audio Features)
- Legend Of The Skyfish (3 Audio Features)
- Unrailed! (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @Gojirra