









We've documented 15 accessibility features for Little Kitty, Big City, including Large Subtitles, Fully Subtitled (Or No Speech), Minimal Reading, Frequent Checkpoints and Tutorials. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Navigation, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Little Kitty, Big City accessibility 7 months ago. It was re-examined by Andy Robertson and updated 7 months ago.
Accessibility Notes
You can adjust the Field Of View to make it less likely to cause motion sickness.
Game Details
Release Date: 09/05/2024
Out Now: PC, Switch, Xbox One and Xbox X|S
Skill Rating: 7+ year-olds
Players: 1
Genres: Adventure, Traversal (Collecting, Narrative, Platform and Stealth)
Accessibility: 15 features
Components: 3D Third-Person, Cartoon and Open World
Developer: Double Dagger Std (@DoubleDaggerStd)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Little Kitty, Big City which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Little Kitty, Big City, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Submerged Hidden Depths (17 Controls Features)
- The Spirit and the Mouse (15 Controls Features)
- The Gecko Gods (13 Controls Features)
- Catlateral Damage: Remeowstered (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Little Kitty, Big City which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Little Kitty, Big City, and offer accessibility features for Difficulty:
- Rain on Your Parade (2 Difficulty Features)
- Valley Peaks (1 Difficulty Feature)
- Time on Frog Island (1 Difficulty Feature)
- Wavetale (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Little Kitty, Big City which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Little Kitty, Big City, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Submerged Hidden Depths (9 Getting Started Features)
- Henry Halfhead (8 Getting Started Features)
- The Spirit and the Mouse (6 Getting Started Features)
- Wavetale (6 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Little Kitty, Big City which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Little Kitty, Big City, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Lil Gator Game (6 Reading Features)
- The Gecko Gods (6 Reading Features)
- Sneaky Sasquatch (6 Reading Features)
- Valley Peaks (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Little Kitty, Big City which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Similar Games With More Accessibility Features for Navigation
If you want to play Little Kitty, Big City, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Submerged Hidden Depths (7 Navigation Features)
- Sable (7 Navigation Features)
- The Spirit and the Mouse (4 Navigation Features)
- Wavetale (4 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Little Kitty, Big City which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Little Kitty, Big City, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Sable (7 Visual Features)
- Henry Halfhead (6 Visual Features)
- The Gecko Gods (6 Visual Features)
- Untitled Goose Game (6 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Little Kitty, Big City which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Little Kitty, Big City, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Lil Gator Game (3 Audio Features)
- Untitled Goose Game (3 Audio Features)
- Valley Peaks (2 Audio Features)
- Henry Halfhead (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson