Our accessibility experts are yet to assess N.E.R.O.: Nothing Ever Remains Obscure. If you'd like to suggest accessibility features we should record for N.E.R.O.: Nothing Ever Remains Obscure, let us know on Twitter or via email. You can also Tweet, to invite the developer to complete our accessibility questionnaire.N.E.R.O.: Nothing Ever Remains Obscure is a story-driven first-person indie game with puzzles to solve and story threads to follow. The player character essentially walks a linear path and solves puzzles blocking their way, while a story is narrated.
Game Details
Release Date: 15/05/2015
Out Now: PC, PS4, Switch and Xbox One
Players: 1
Genres: Adventure, Puzzle and Narrative
Accessibility: 0 features documented (Tweet Developer )
Components: 3D First-Person, 3D Third-Person and Open World
Costs: Purchase cost
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative