We've documented 20 accessibility features for One Button Travel, including Low Pressure, No Quick Reactions, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Visual and Controls but it also has features in Getting Started, Reading, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked One Button Travel accessibility 2 years ago. It was re-examined by Andy Robertson and updated 2 years ago.
Accessibility Notes
You can use VoiceOver, as well as the game's system voice, to read the messages. This, along with clearly labelled buttons and conversation history makes it playable for those without sight.
Game Details
Release Date: 26/11/2015
Out Now: iOS
Skill Rating: 10+ year-olds
Players: 1
Genres: Communication, Narrative (Adventure and Point-and-Click)
Accessibility: 20 features
Components: 2D Overhead and Text
Developer: Coding Monkeys (@CodingMonkeys)
Costs: Purchase cost
Controls
We've documented 4 accessibility features for Controls in One Button Travel which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Targeted: Can play with touchscreen, tap in specific locations.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play One Button Travel, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Painted Waters (12 Controls Features)
- Leaving Lyndow (7 Controls Features)
- Oxenfree II: Lost Signals (6 Controls Features)
- Choice of Robots (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in One Button Travel which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to One Button Travel, and offer accessibility features for Difficulty:
- Kraken Academy (2 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in One Button Travel which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play One Button Travel, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Song of Bloom (9 Getting Started Features)
- Letters: A Written Adventure (7 Getting Started Features)
- Painted Waters (7 Getting Started Features)
- Cube Escape Collection (6 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in One Button Travel which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play One Button Travel, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Rusty Lake Hotel (7 Reading Features)
- Rusty Lake: Roots (6 Reading Features)
- Painted Waters (6 Reading Features)
- Lifeline (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in One Button Travel which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play One Button Travel, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Painted Waters (5 Navigation Features)
- Oxenfree II: Lost Signals (4 Navigation Features)
- Kraken Academy (4 Navigation Features)
- Closed Hands (3 Navigation Features)
Visual
We've documented 7 accessibility features for Visual in One Button Travel which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Play Without Sight
Play Without Sight on iOS with VoiceOver: The game can be played without sight by fully supporting the built-in VoiceOver screen reader on iOS. This includes clear text on buttons and intuitive navigation so VoiceOver can be used to read all interactive elements.
Similar Games With More Accessibility Features for Visual
If you want to play One Button Travel, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
- Ord (8 Visual Features)
Audio
We've documented 2 accessibility features for Audio in One Button Travel which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play One Button Travel, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Oxenfree II: Lost Signals (3 Audio Features)
- Bury Me My Love (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall and Andy Robertson