
DATABASE

We've documented 14 accessibility features for Qubo's Quest: Into the Wild, including Fully Voiced (Or No Speech), Low Pressure, Motion Aiming, Colour Blind Friendly and Audio Cues. Its accessibility is strongest in Controls and Visual but it also has features in Reading, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andrea Walney, first checked Qubo's Quest: Into the Wild (Dreams) accessibility 22 months ago.
Accessibility Notes
Like most Dreams games this level only saves your progress from level to level, and not level checkpoints.
There is no tutorial level, and you are expected to learn how to play through trial and error.

Game Details
Release Date: 31/01/2021, updated in 2021
Price: Free
Out Now: PS4 and PS5
Expected Content Rating: PEGI 7
Skill Rating: 6+ year-olds
Players: 1
Genres: Platform (Action and Traversal)
Accessibility: 14 features
Components: 2D Side-On
Developer: Doom Star Robo (@DoomStarRobo)
Costs: Free
Controls
We've documented 5 accessibility features for Controls in Qubo's Quest: Into the Wild which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Motion
Games that can be played with different sorts of motion controllers.
Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming. This usually provides the ability to calibrate these controls to taste.
Motion Pointing: Can use the orientation of the gamepad to move a cursor-target around the screen like a mouse.
Motion Tilting: Can use movements of the controller to replace steering or simple movement otherwise controlled by left/right movement of a stick.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Qubo's Quest: Into the Wild, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Difficulty
We haven’t documented any accessibility features for Difficulty in Qubo's Quest: Into the Wild which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Qubo's Quest: Into the Wild, and offer accessibility features for Difficulty:
Getting Started
We've documented 1 accessibility feature for Getting Started in Qubo's Quest: Into the Wild which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Qubo's Quest: Into the Wild, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
Reading
We've documented 3 accessibility features for Reading in Qubo's Quest: Into the Wild which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Qubo's Quest: Into the Wild, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Navigation
We haven’t documented any accessibility features for Navigation in Qubo's Quest: Into the Wild which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Qubo's Quest: Into the Wild, and offer accessibility features for Navigation:
Visual
We've documented 4 accessibility features for Visual in Qubo's Quest: Into the Wild which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Qubo's Quest: Into the Wild, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
Audio
We've documented 1 accessibility feature for Audio in Qubo's Quest: Into the Wild which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Qubo's Quest: Into the Wild, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andrea Walney