









We've documented 22 accessibility features for Super Sami Roll, including Low Pressure, Select Difficulty, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Difficulty, Navigation, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Super Sami Roll accessibility 3 years ago.
Accessibility Notes
while all of the text is high contrast, some of it is very small, making it difficult to read.
The levels are designed to be fairly linear, making it difficult to get lost, but there are occasions on some levels where it can be difficult to spot where to go next.
Because all of the information in the game is presented visually or textually, you don't need sound to play the game.
Game Details
Release Date: 21/07/2021
Price: 60% Off
Out Now: PC, PS5 and Switch
Skill Rating: 10+ year-olds
Players: 1 (4 online)
Genres: Platform, Traversal (Action, Collecting and Puzzle)
Accessibility: 22 features
Components: 3D Third-Person and Blocks
Developer: Sonzai Games (@SonzaiGames)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Super Sami Roll which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Super Sami Roll, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- New Super Lucky's Tale (9 Controls Features)
- River Tails: Stronger Together (8 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Super Sami Roll which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Getting Started
We've documented 4 accessibility features for Getting Started in Super Sami Roll which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Super Sami Roll, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Big Hops (6 Getting Started Features)
- Bonito Days (6 Getting Started Features)
- Harlow (5 Getting Started Features)
- Cursed to Golf (5 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Super Sami Roll which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Super Sami Roll, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Grapple Dog (7 Reading Features)
- New Super Lucky's Tale (7 Reading Features)
- Spyro Reignited Trilogy (6 Reading Features)
- Yellow Taxi Goes Vroom (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Super Sami Roll which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Super Sami Roll, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Splatty's Adventure (7 Navigation Features)
- Cursed to Golf (5 Navigation Features)
- Lego City: Undercover (5 Navigation Features)
- Spyro Reignited Trilogy (4 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Super Sami Roll which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Super Sami Roll, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Bonito Days (8 Visual Features)
- River Tails: Stronger Together (7 Visual Features)
- Grapple Dog (7 Visual Features)
- A Hat in Time (7 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Super Sami Roll which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Super Sami Roll, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Splatty's Adventure (3 Audio Features)
- Grapple Dog (3 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Super Sami Roll which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Super Sami Roll, and offer accessibility features for Communication:
- Big Hops (1 Communication Feature)
- Yooka-Laylee (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall