We've documented 9 accessibility features for Superliminal, including Fully Voiced (Or No Speech), Large Subtitles, Remap Buttons, Minimal Reading and Adjust Sensitivity. Its accessibility is strongest in Controls and Reading but it also has features in Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, James Rowbotham, first checked Superliminal accessibility 3 years ago. It was re-examined by Ben Kendall and updated 12 months ago.
Game Details
Release Date: 12/11/2019, updated in 2020
Out Now: PC, PS4, Switch and Xbox One
Skill Rating: 10+ year-olds
Players: 1 (12 online)
Genres: Puzzle, Traversal (Action and Adventure)
Accessibility: 9 features
Components: 3D First-Person and Open World
Developer: Pillowcastle (@Pillowcastle)
Costs: Purchase cost
Controls
We've documented 4 accessibility features for Controls in Superliminal which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Superliminal, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Portal 2 (14 Controls Features)
- Paper Trail (13 Controls Features)
- A Little To The Left (13 Controls Features)
- The Talos Principle 2 (12 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Superliminal which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Superliminal, and offer accessibility features for Difficulty:
- Ctrl Alt Ego (2 Difficulty Features)
- Gravity Rush (1 Difficulty Feature)
Getting Started
We haven’t documented any accessibility features for Getting Started in Superliminal which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Superliminal, and offer accessibility features for Getting Started:
- The Talos Principle 2 (11 Getting Started Features)
- Paper Trail (8 Getting Started Features)
- Ctrl Alt Ego (7 Getting Started Features)
- A Little To The Left (7 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Superliminal which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Superliminal, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Paper Trail (7 Reading Features)
- A Fold Apart (6 Reading Features)
- Portal 2 (5 Reading Features)
- The Talos Principle 2 (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Superliminal which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Superliminal, and offer accessibility features for Navigation:
- The Talos Principle 2 (5 Navigation Features)
- Ctrl Alt Ego (5 Navigation Features)
- Inscryption (3 Navigation Features)
- Paper Trail (2 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Superliminal which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Similar Games With More Accessibility Features for Visual
If you want to play Superliminal, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Inscryption (5 Visual Features)
- A Little To The Left (5 Visual Features)
- The Talos Principle 2 (4 Visual Features)
- Paper Trail (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Superliminal which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Superliminal, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Paper Trail (3 Audio Features)
- Ctrl Alt Ego (3 Audio Features)
- A Little To The Left (3 Audio Features)
- Portal 2 (2 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Superliminal which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Superliminal, and offer accessibility features for Communication:
- Portal 2 (1 Communication Feature)
- We Were Here (1 Communication Feature)
- A Little To The Left (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @cbGameDev and Ben Kendall