We've documented 15 accessibility features for Sword of the Sea, including Guaranteed Progress, Low Pressure, Audio Cues, Visual Directional Cues and Speaker Indicator. Its accessibility is strongest in Getting Started and Reading but it also has features in Navigation, Visual, Controls and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, John Gilbert, first checked Sword of the Sea accessibility 9 months ago. It was re-examined by John Gilbert and updated 9 months ago.
Game Details
Release Date: Coming soon
Coming Soon: PC and PS5
Skill Rating: 9+ year-olds
Players: 1
Genres: Adventure, Narrative, Traversal (Collecting and Sequencing)
Accessibility: 15 features
Components: 3D Third-Person and Cartoon
Developer: Giant Squidology (@GiantSquidology)
Costs: Purchase cost
Controls
We've documented 1 accessibility feature for Controls in Sword of the Sea which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Similar Games With More Accessibility Features for Controls
If you want to play Sword of the Sea, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- The Gecko Gods (13 Controls Features)
- Tchia (11 Controls Features)
- Wavetale (9 Controls Features)
- Haven (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Sword of the Sea which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Sword of the Sea, and offer accessibility features for Difficulty:
- Haven (3 Difficulty Features)
- Wavetale (1 Difficulty Feature)
- Tony Hawk 1 and 2 (1 Difficulty Feature)
- Lost Ember (1 Difficulty Feature)
Getting Started
We've documented 6 accessibility features for Getting Started in Sword of the Sea which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Sword of the Sea, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Wilderless (10 Getting Started Features)
- Feather (8 Getting Started Features)
- Tchia (7 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Sword of the Sea which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Sword of the Sea, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Gecko Gods (6 Reading Features)
- Tchia (5 Reading Features)
- Wavetale (4 Reading Features)
- The Pathless (4 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Sword of the Sea which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Visual Directional Cues: Additional in-game visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Sword of the Sea, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
Visual
We've documented 2 accessibility features for Visual in Sword of the Sea which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Visual
If you want to play Sword of the Sea, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Tchia (7 Visual Features)
- Sable (7 Visual Features)
- The Gecko Gods (6 Visual Features)
- Wilderless (3 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Sword of the Sea which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Sword of the Sea, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Feather (3 Audio Features)
- Wilderless (2 Audio Features)
- Tchia (2 Audio Features)
- The Gecko Gods (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors