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The Videokid

Our accessibility experts are yet to assess The Videokid. If you'd like to suggest accessibility features we should record for The Videokid, let us know on Twitter or via email. You can also Tweet, to invite the developer  to complete our accessibility questionnaire.The Videokid is a traversal game inspired by the Paperboy arcade game and the 1980s in general. It plays like an endless runner, where you switch lanes to dodge enemies and collect coins, but at the same time, you're shooting newspapers at enemies and mailboxes to score points. It stands out for the irreverent blocky recreation of the classic game that offers a quick blast of fun and 80s references.

DetailsGame Details

Release Date: 31/07/2017

Out Now: PS4, Switch, Xbox One and iOS

Skill Rating: 6+ year-olds

Players: 1

Genres: Action, Traversal (Adventure, Battle and Collecting)

Accessibility: 0 features documented (Tweet Developer )

Components: 2D Overhead, Blocks, Cartoon and Pixels

Developer: Pixel Trip Studio (@PixelTripStudio)

Costs: Purchase cost

 

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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