We've documented 12 accessibility features for Zeepkist, including Large Text, Play Without Hearing, Multiple Buttons & Single Stick, Moderate Reading and Practice Area. Its accessibility is strongest in Controls and Reading but it also has features in Audio, Communication, Getting Started and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Release Date: 28/01/2022
Out Now: PC
Expected Content Rating: PEGI 3
Skill Rating: 6+ year-olds
Players: 1-4 (16 online)
Accessibility: 12 features
Components: 3D Third-Person and Cartoon
Costs: Purchase cost, In-Game Purchases and In-Game Pass
We've documented 4 accessibility features for Controls in Zeepkist which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
If you want to play Zeepkist, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We haven’t documented any accessibility features for Difficulty in Zeepkist which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Zeepkist, and offer accessibility features for Difficulty:
We've documented 1 accessibility feature for Getting Started in Zeepkist which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
If you want to play Zeepkist, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 2 accessibility features for Reading in Zeepkist which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
If you want to play Zeepkist, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We've documented 1 accessibility feature for Navigation in Zeepkist which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
If you want to play Zeepkist, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
We haven’t documented any accessibility features for Visual in Zeepkist which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Zeepkist, and offer accessibility features for Visual:
We've documented 2 accessibility features for Audio in Zeepkist which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing: No audio cues are necessary to play the game well.
If you want to play Zeepkist, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
We've documented 2 accessibility features for Communication in Zeepkist which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Text Chat: Chat to other players by typing text.
Filtered Chat: Option to filter out profanity and/or sharing of personal information from online chat.
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
|Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.|