Close search results
Close search results
Zoomates
27 Accessibility Features

We've documented 27 accessibility features for Zoomates, including Playable Without Hearing, No Pressured Communication, No Pressured Reveals, No Busy Backgrounds and Double-Coding Colour. Its accessibility is strongest in Difficulty and Getting Started but it also has features in Physical, Reading, Audio and Visual to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Zoomates is a woodblock puzzle game where you work to keep Tetris-shaped animals happy in particular scenarios. You play by picking a puzzle card and then arranging the related animal shapes so they meet all their needs like touching water or not touching each other. It stands out for its character-requirement puzzles that are solved geographically.

External examiner, Tom Brinton, first checked Zoomates accessibility 18 months ago. It was re-examined by Tom Brinton and updated 18 months ago.

DetailsGame Details

Release Date: 20/09/2022

Skill Rating: 6+ year-olds

Players: 1

Genres: Brain Game, Sequencing and Strategy

Accessibility: 27 features

Components: Cards and Placeables

Developer: Brintown (@Brintown)

Costs: Purchase cost

 

DifficultyDifficulty

We've documented 7 accessibility features for Difficulty in Zoomates which deal with how you can adjust the challenge of play.

Difficulty Options

Simple and Full Version: Game provides layered rules to enable the removal of elements for a simpler version of the game. Ideally, these are given non-stigmatising descriptors for example, "simple/complex" rather than "novice/expert".

No Memorisation Advantage: You don’t need to memorise and recall the state of the game, cards played, sequences and resources to play the game well. Players who are able to do this more easily are not at an advantage.

No Hidden Information: All players can see the full state of the game at all times.

No Deceit Advantage: No game mechanic where players need to deceive each other to progress. This includes bluffing and lying.

No Colour Advantage: Game can be played without colour-blindness being a barrier to performance.

No Mathematics Advantage: Game can be played effectively without doing more than simple counting. It doesn't require calculations or working with large numbers.

No Weighing Decisions: Game can be played effectively without weighing probability or choosing between competing consequences.

Getting StartedGetting Started

We've documented 6 accessibility features for Getting Started in Zoomates which deal with what support is offered to get started with the game.

Assistance Getting Started

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Electronic Version of Manual: A free online version of the manual provided by the publisher.

Reference Aid: In addition to the main rules, a succinct quick reference card is also provided for each player to remind them of key rules, actions and currencies. This may be a separate card or integrated onto the board or cards.

Assistance Progressing

These features aid your progress through the game offering different ways of managing your pieces and progression.

Play Order Tokens (Or play order doesn’t change): Where player order impacts the game or there are multiple play phases the game provides a means of keeping track of this. Includes provision of play order tokens or use of piece/board orientation.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions. This means you don't need to quickly respond to events in the game or other players.

Low Pressure: Decisions aren’t time-limited so you can take your time with each action.

Low Impact: Decisions are low impact. If you get something wrong, you can still make up for it and/or progress another way.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Zoomates, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:

ReadingReading

We've documented 3 accessibility features for Reading in Zoomates which deal with how much reading or listening comprehension is required, how well the game provides accessible text.

Reading Level

How much reading is required to play the game and how complex the language is.

No Reading: No reading is required, other than simple titles or numbers. The game either has no text or can communicate textual content with icons or other visuals.

Necessary Text Visibility

How clear are the required text or numbers to play the game.

Large Clear Text on Board (Or no text required): Text or numbers are large and clear font at least 8mm tall (22pt) on the board and any other elements that are at a distance to the player.

Clear Icons: Icons are used to simply communicate and highlight important graphical elements related to gameplay. This assumes good contrast and generally familiar symbols.

 

Similar Games With More Accessibility Features for Reading

If you want to play Zoomates, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:

PhysicalPhysical

We've documented 6 accessibility features for Physical in Zoomates which deal with how you interact with the game components and how accommodating these are of different requirements.

Pieces

How the game components accommodate interactions through touch, shape, texture and colour.

Components are Distinguishable by Touch: Game dice and tokens are different shapes and different colours or designs.

No Non-Standard Dice (Or No Dice): The game uses standard numerical dice, doesn’t need dice to play or ensures dice are readable by touch.

No Tiny Pieces: Game pieces are not very small. This doesn't cover cards. The target size for this is not less than 20mm wide and not less than 2mm thick.

No Paper Money: The game doesn’t use paper money.

No Sprawl: You can play the game on a small surface (train table or hospital bed table) of approximately 1/2 meter square. Or you can manage this in a small space easily.

Placement

How the game assists interaction, manipulation, management and placement of game pieces.

No Fiddly Placement: No movement or manipulation of small pieces or cards in limited space on a board or other location.

 

Similar Games With More Accessibility Features for Physical

If you want to play Zoomates, but it doesn't offer the Physical accessibility features you require, these similar games extend the Physical accessibility:

VisualVisual

We've documented 2 accessibility features for Visual in Zoomates which deal with how well the game offers visual clarity and adjustments to accommodate visual needs.

Printed Visibility

How well the art on (and design of) components support a range of visual needs.

Double-Coding Colour: Colour is not the only way to distinguish elements. This includes games that make use of texture, shapes, symbols or other visual differentiation, to supplement colour information.

Component Identifiability

How easy it is to see and identify the components you need to work with to play the game.

No Busy Backgrounds: Game board or cards have a simple or monochrome design to aid in identifying game elements when observed in play on top of the board.

 

Similar Games With More Accessibility Features for Visual

If you want to play Zoomates, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 3 accessibility features for Audio in Zoomates which deal with how the game supports player communication to meet a range of requirements.

Communication

How the game accommodates different styles of communication, particularly non-verbal.

No Pressured Reveals: No reliance on revealing actions or choices simultaneously. This ensures players who can’t perform the revealing action in real-time aren’t excluded.

No Pressured Communication: Game doesn’t require you to speak over (or louder or faster than) other players. The game includes gaps where only a single player is permitted to communicate and make their point.

Playable Without Hearing: You can play the game without the need to hear other players or sound made by game elements. Where other communication channels can be used if you have a supportive set of players, this is only included if communication can be low pressure.

 

Similar Games With More Accessibility Features for Audio

If you want to play Zoomates, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

Subscribe to our free newsletter

Subscribe
Carina Initiatives
PlayStation
HSBC
GameOpedia
Xbox
YouTube
Facebook
Twitter
Discord
Contact Us
About