Our examiner, Andy Robertson, first checked We Become What We Behold a year ago. It was re-examined by Jo Robertson and updated 7 months ago.
"We shape our tools, then our tools shape us," states the game when you begin. You start by observing and catching simple misunderstandings between a circle and a square, and then make your choices to generate tension between the masses of Circles and Squares.
As you progress you realise that the relationships between the characters are affected by the moments you capture and promote on your screen. As a result, a minor disagreement between a circle and a square can become more tricky. Things steadily descend from there.
The result is a game about a few bad apples. It shows how an individual action projects onto a whole group and results in gross distortions of reality. The camera and television which simply record moments in reality overtake reality itself.
The developer states that the game contains "mass murder" and that discretion is advised. This is depicted in cartoon style, but still shocking splashes of blood and images of bodily harm and dismemberment.
Our Game Pathways reveal how 25-year-olds play this game:
- 25-year-old: Building A Media Aware Community
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