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We Become What We Behold (2016) is a short narrative game where you take pictures of a group of characters going about their everyday life. You play by positioning the camera with your mouse to capture moments of life. It's novel because this seemingly innocent action has unexpected consequences and something to say about the power of the media. (The game doesn't hold back on this narrative and includes content only suitable for adults or with parental permission.)
Our examiner, Andy Robertson, first checked We Become What We Behold a year ago. It was re-examined by Jo Robertson and updated 7 months ago.
Our examiner, Andy Robertson, first checked We Become What We Behold a year ago. It was re-examined by Jo Robertson and updated 7 months ago.
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Play Overview
We Become What We Behold is a short narrative game where you take pictures of a group of characters going about their everyday life. You play by positioning the camera with your mouse to capture moments of life. It's novel because this seemingly innocent action has unexpected consequences and something to say about the power of the media. (The game doesn't hold back on this narrative and includes content only suitable for adults or with parental permission.)
"We shape our tools, then our tools shape us," states the game when you begin. You start by observing and catching simple misunderstandings between a circle and a square, and then make your choices to generate tension between the masses of Circles and Squares.
As you progress you realise that the relationships between the characters are affected by the moments you capture and promote on your screen. As a result, a minor disagreement between a circle and a square can become more tricky. Things steadily descend from there.
The result is a game about a few bad apples. It shows how an individual action projects onto a whole group and results in gross distortions of reality. The camera and television which simply record moments in reality overtake reality itself.
"We shape our tools, then our tools shape us," states the game when you begin. You start by observing and catching simple misunderstandings between a circle and a square, and then make your choices to generate tension between the masses of Circles and Squares.
As you progress you realise that the relationships between the characters are affected by the moments you capture and promote on your screen. As a result, a minor disagreement between a circle and a square can become more tricky. Things steadily descend from there.
The result is a game about a few bad apples. It shows how an individual action projects onto a whole group and results in gross distortions of reality. The camera and television which simply record moments in reality overtake reality itself.
Benefits
This game is good if you want to:
This game has helped players develop their Society as part of the following pathways:
Play Style
This is a Communication game with Narrative, Point-and-Click and Simulation elements. This is a single-player game.
You can play this game in the following styles:
Duration
Play Time: This game will take between 4 minutes and 10 minutes to complete.
Age Ratings
The developer states that the game contains "mass murder" and that discretion is advised. This is depicted in cartoon style, but still shocking splashes of blood and images of bodily harm and dismemberment.
Skill Level
Our Game Pathways reveal how 25-year-olds play this game:
- 25-year-old: Building A Media Aware Community
Game Details
Release Date: 20/10/2016
Price: Free
Out Now: Mac, PC and Web
Expected Content Rating: PEGI 18
Players: 1
Genres: Communication (Narrative, Point-and-Click and Simulation)
Accessibility: 0 features Documented (Tweet Developer)
Components: 2D Side-On and Pixels
Developer: N Case Nmare (@NCaseNmare)

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