









Our accessibility experts are yet to assess We Become What We Behold. If you'd like to suggest accessibility features we should record for We Become What We Behold, let us know on Twitter or via email. You can also Tweet, to invite the developer to complete our accessibility questionnaire.We Become What We Behold is a short narrative game where you take pictures of a group of characters going about their everyday life. You play by positioning the camera with your mouse to capture moments of life. It's novel because this seemingly innocent action has unexpected consequences and something to say about the power of the media. (The game doesn't hold back on this narrative and includes content only suitable for adults or with parental permission.)
Game Details
Release Date: 20/10/2016, updated in 2019
Out Now: Mac, PC and Web
Players: 1
Genres: Communication (Narrative, Point-and-Click and Simulation)
Accessibility: 0 features documented (Tweet Developer )
Components: 2D Side-On and Pixels
Developer: N Case Nmare (@NCaseNmare)
Costs: Free
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative