We've documented 23 accessibility features for Dropsy, including Fully Voiced (Or No Speech), Guaranteed Progress, Low Pressure, No Quick Reactions and No Button Combos. Its accessibility is strongest in Controls and Getting Started but it also has features in Visual, Reading, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Jay Tholen, first checked Dropsy accessibility 2 years ago. It was re-examined by Jay Tholen and updated 2 years ago.
Accessibility Notes
Game Details
Release Date: 10/09/2015
Out Now: Mac and PC
Players: 1
Genres: Point-and-Click (Action, Adventure, Narrative and Puzzle)
Accessibility: 23 features
Components: 2D Side-On and Pixels
Developer: Tendershoot (@Tendershoot_)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Dropsy which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Targeted: Can play with touchscreen, tap in specific locations.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Dropsy, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Shadows Over Loathing (12 Controls Features)
- Norco (8 Controls Features)
- A Short Hike (7 Controls Features)
- Six Cats Under (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Dropsy which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Dropsy, and offer accessibility features for Difficulty:
- Norco (3 Difficulty Features)
- Shadows Over Loathing (2 Difficulty Features)
- Kraken Academy (2 Difficulty Features)
Getting Started
We've documented 5 accessibility features for Getting Started in Dropsy which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Dropsy, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Norco (10 Getting Started Features)
- Shadows Over Loathing (8 Getting Started Features)
- Frequency Missing (7 Getting Started Features)
- Animal Crossing: New Horizons (7 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Dropsy which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Dropsy, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Animal Crossing: New Horizons (6 Reading Features)
- Clam Man 2: Headliner (5 Reading Features)
- Kraken Academy (5 Reading Features)
- A Short Hike (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Dropsy which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Navigation
If you want to play Dropsy, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- The Amazing American Circus (7 Navigation Features)
- Norco (6 Navigation Features)
- Shadows Over Loathing (5 Navigation Features)
- Kraken Academy (4 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Dropsy which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Dropsy, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Love You To Bits (8 Visual Features)
- Frequency Missing (8 Visual Features)
- The Amazing American Circus (7 Visual Features)
- Animal Crossing: New Horizons (7 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Dropsy which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @jaytholen