We've documented 30 accessibility features for The Last Cube, including Fully Voiced (Or No Speech), Low Pressure, Control Assists, No Button Combos and No Repeated Pressing. Its accessibility is strongest in Visual and Controls but it also has features in Getting Started, Reading, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked The Last Cube accessibility 2 years ago.
Accessibility Notes
Most puzzles don't require quick reactions. There are some that require you to rotate and press a button within a second. The main story is Low Pressure, although there are some optional challenge levels with time limits.
Controller vibration mirrors some game audio and offers minor information about success or failure of interactions. You can zoom the camera in whilst playing if you need elements to be larger. The main cube and interactive elements are highlighted with a white or glowing outline.
You can turn off Motion Blur to ease motion sickness. Each of the six stickers have a different colour, these are also indicated by symbols.
Elements in the game make a sound with positional audio.
Game Details
Release Date: 10/03/2022
Out Now: Mac, PC, PS4, Switch and Xbox One
Skill Rating: 8+ year-olds
Players: 1
Genres: Brain Game, Traversal (Platform and Puzzle)
Accessibility: 30 features
Components: 2D Overhead, Blocks and Grid
Developer: Improx Games (@ImproxGames)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in The Last Cube which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play The Last Cube, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Stuffo the Puzzle Bot (18 Controls Features)
- Paquerette Down the Bunburrows (15 Controls Features)
- Schrodinger's Cat Burglar (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in The Last Cube which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to The Last Cube, and offer accessibility features for Difficulty:
- Harmony's Odyssey (2 Difficulty Features)
- Schrodinger's Cat Burglar (2 Difficulty Features)
- Toodee and Topdee (2 Difficulty Features)
Getting Started
We've documented 7 accessibility features for Getting Started in The Last Cube which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Similar Games With More Accessibility Features for Getting Started
If you want to play The Last Cube, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
- Paquerette Down the Bunburrows (8 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in The Last Cube which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play The Last Cube, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Paquerette Down the Bunburrows (5 Reading Features)
- Harmony's Odyssey (5 Reading Features)
- Chessformer (5 Reading Features)
- Mon Amour (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in The Last Cube which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play The Last Cube, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Stuffo the Puzzle Bot (5 Navigation Features)
- Paquerette Down the Bunburrows (4 Navigation Features)
- Captain Toad: Treasure Tracker (4 Navigation Features)
- Death Squared (4 Navigation Features)
Visual
We've documented 9 accessibility features for Visual in The Last Cube which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Audio
We've documented 2 accessibility features for Audio in The Last Cube which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play The Last Cube, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Paquerette Down the Bunburrows (3 Audio Features)
- Stuffo the Puzzle Bot (3 Audio Features)
- Automatoys (3 Audio Features)
- Harmony's Odyssey (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson