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Play Overview
Everything (2017) is a simulation where you traverse the world by becoming anything in the universe. Play involves shifting seamlessly to inhabit forms (plants, animals, clouds, mountains, atoms, and galaxies) each tumbling and moving through a shared world where time and scale bend to your perspective. It stands out for its philosophical framing and meditative tone, transforming control into contemplation in a world that continues even without your input.
In Everything, created by artist and filmmaker David O'Reilly, you inhabit an open universe where every object can be controlled. You begin as a simple creature and quickly discover that every object you see can be inhabited, whether that’s a seed, a tree, a streetlight or a continent. Movement is deliberately awkward as objects roll rather than walk.
As you progress, you learn to move between scales - from microscopic to cosmic - and can lead groups of similar objects, creating spontaneous ecosystems and patterns. Time flows differently depending on your size, so the pace of play mirrors your form: slow as an atom, swift as a galaxy. Along the way, you trigger recordings of philosopher Alan Watts, reflecting on selfhood and connection, giving meaning to the act of becoming.
The result is a game that transforms the concept of play into a meditative reflection on being and interconnection. Its lack of goals or conflict invites curiosity instead of mastery, and its scale-shifting mechanic ties physical experience to philosophical inquiry. Everything becomes less about winning or progress, and more about the wonder of existing as part of a continuous, living universe.
Our examiner, Ellen Robertson, first checked Everything 5 years ago. It was re-examined by Andy Robertson and updated 7 weeks ago.
In Everything, created by artist and filmmaker David O'Reilly, you inhabit an open universe where every object can be controlled. You begin as a simple creature and quickly discover that every object you see can be inhabited, whether that’s a seed, a tree, a streetlight or a continent. Movement is deliberately awkward as objects roll rather than walk.
As you progress, you learn to move between scales - from microscopic to cosmic - and can lead groups of similar objects, creating spontaneous ecosystems and patterns. Time flows differently depending on your size, so the pace of play mirrors your form: slow as an atom, swift as a galaxy. Along the way, you trigger recordings of philosopher Alan Watts, reflecting on selfhood and connection, giving meaning to the act of becoming.
The result is a game that transforms the concept of play into a meditative reflection on being and interconnection. Its lack of goals or conflict invites curiosity instead of mastery, and its scale-shifting mechanic ties physical experience to philosophical inquiry. Everything becomes less about winning or progress, and more about the wonder of existing as part of a continuous, living universe.
Our examiner, Ellen Robertson, first checked Everything 5 years ago. It was re-examined by Andy Robertson and updated 7 weeks ago.
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Play Style
Duration
Play Time: This game will take between 3 hours and 5 hours to complete. You can progress through the main thread of the game quite quickly but to find every object for the game's Encyclopaedia will take 10s of hours.
Benefits
This game is good if you want to:
- Pause the action with meditation
- Make your own playground adventure
- Play your first open world game
- Fall in love with science
- Muse on deep topics
- New Yorker's top games
This game has helped players develop their Behaviour as part of the following pathways:
This game has been the inspiration for the following activities:
Alan Watts Philosophy
READING
Age Ratings
In addition to the official rating, parents should note that some of the dialogue in the game is quite dark and talks about assisted suicide.
Skill Level
3+ year-olds usually have the required skill to enjoy this game. Although the game requires some fine motor skills to really investigate, it can accommodate very young players who can have fun rolling around the world and changing from one thing to another.
Our Game Pathways reveal how 46-year-olds play this game:
- 46-year-old: Slowing Down Time
Game Details
Release Date: 21/03/2017, updated in 2019
Out Now: Mac, PC, PS4 and Switch
Skill Rating: 3+ year-olds
Players: 1
Genres: Narrative, Traversal (Adventure and Simulation)
Accessibility: 3 features
Components: 3D Third-Person and Open World
Developer: David Oreilly (@DavidOreilly)
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