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Flamme Rouge (2016) is a quick and tactical bike racing game. You control a team of two riders around the puzzle piece track to get to the finish first. The trick is using your endurance and sprinter rider cards to tactically use slipstream efficiently.
Our examiner, Andy Robertson, first checked Flamme Rouge 7 months ago. It was re-examined by Jo Robertson and updated 5 months ago.
Our examiner, Andy Robertson, first checked Flamme Rouge 7 months ago. It was re-examined by Jo Robertson and updated 5 months ago.
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Play Overview
Flamme Rouge is a quick and tactical bike racing game. You control a team of two riders around the puzzle piece track to get to the finish first. The trick is using your endurance and sprinter rider cards to tactically use slipstream efficiently.
It's a game about jostling for position and managing your movement deck to finish strong. Each go, you draw four Movement cards for each rider and choose one. How you used this movement and the resulting position is really tactical. You are aiming to stay in a group to preserve energy, while also leaving opponent riders on their own or blocking them at the back. But you can also use slipstreaming to your advantage and catch up if there's a one-space gap.
Alongside the jostling for position, you need to manage your energy in your Movement deck. You have a limited number of the best movement cards in your deck. Once they are played they are gone. This means you need to carefully decide when to use your best cards and when to put them back in your deck for later. But also, any rider out in front at the end of the round adds an Exhaustion card to the deck that has low movement.
The result is a tactical race that's approachable and balances luck and skill. Using the position of your two riders while also eeking out your best cards creates knife-edge finishes. We've not even talked about the hills that cap movement on the way up and add movement on the way down. There is quite a bit of chance, even when you've carefully crafted your deck. For experts, this can dampen things down but does work as a good way to keep an even playing field for youngsters or novice players.
It's a game about jostling for position and managing your movement deck to finish strong. Each go, you draw four Movement cards for each rider and choose one. How you used this movement and the resulting position is really tactical. You are aiming to stay in a group to preserve energy, while also leaving opponent riders on their own or blocking them at the back. But you can also use slipstreaming to your advantage and catch up if there's a one-space gap.
Alongside the jostling for position, you need to manage your energy in your Movement deck. You have a limited number of the best movement cards in your deck. Once they are played they are gone. This means you need to carefully decide when to use your best cards and when to put them back in your deck for later. But also, any rider out in front at the end of the round adds an Exhaustion card to the deck that has low movement.
The result is a tactical race that's approachable and balances luck and skill. Using the position of your two riders while also eeking out your best cards creates knife-edge finishes. We've not even talked about the hills that cap movement on the way up and add movement on the way down. There is quite a bit of chance, even when you've carefully crafted your deck. For experts, this can dampen things down but does work as a good way to keep an even playing field for youngsters or novice players.
Play Style
This is a Race, Sequencing and Traversal game with Push-Your-Luck elements. You can play with 1 to 4 players in the same room.
You can play this game in the following styles:
Duration
Learn to Play: This takes 15 minutes to learn. The first time you play it's worth doing the following:
Play Time: This game will take between half an hour and 45 minutes to complete.
- Don't include the hills as they add complexity.
- Highlight how adding and removing cards from your deck affects how likely you'll a good card.
- Highlight how being in a pack avoids filling your deck with low Movement cards.
- Outline how coordinating your two riders can be more efficient.
Play Time: This game will take between half an hour and 45 minutes to complete.
Age Ratings
Skill Level
7+ year-olds usually have the required skill to enjoy this game.
Content Rating
We rate this suitable for 3+ years-olds.
Costs
There are no additional in-game purchases, loot boxes, adverts or subscription costs.
You can purchase the following expansions:
You can purchase the following expansions:
- Flamme Rouge: Peloton (2017) - Adds more riders for up to 6 players and a new Breakaway tile and Supply Zone tiles.
- Flamme Rouge: Meteo (2018) - Adds weather phenomena such as storms, side winds, and headwinds.
- Flamme Rouge: Grand Tour (2023) - Adds multi-stage campaigns, varying from short 3-stage Tours to full 21-stage Grand Tours.
Game Details
Release Date: 01/01/2016
Skill Rating: 7+ year-olds
Players: 1-4
Genres: Race, Sequencing, Traversal and Push-Your-Luck
Accessibility: 36 features
Components: Board, Cards and Figures
Developer: Asger Granerud (@AsgerGranerud)

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