









We've documented 16 accessibility features for Final Fantasy VII Remake, including Large Subtitles, Large Text, Select Difficulty, Play Without Hearing and Partially Voiced. Its accessibility is strongest in Reading and Difficulty but it also has features in Getting Started, Navigation, Audio, Controls and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Game Details
Release Date: 10/04/2020, updated in 2022
Out Now: PC, PS4 and PS5
Skill Rating: 12+ year-olds
Players: 1
Genres: Adventure, Role-Play (Action, Communication and Narrative)
Accessibility: 16 features
Components: 3D Third-Person
Developer: Square Enix (@SquareEnix)
Costs: Purchase cost
Controls
We've documented 1 accessibility feature for Controls in Final Fantasy VII Remake which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Similar Games With More Accessibility Features for Controls
If you want to play Final Fantasy VII Remake, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Immortals Fenyx Rising (14 Controls Features)
- Rogue Lords (11 Controls Features)
- Ni no Kuni II: Revenant Kingdom (10 Controls Features)
- Bayonetta (10 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Final Fantasy VII Remake which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Similar Games With More Accessibility Features for Difficulty
If you want to play Final Fantasy VII Remake, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Dragon Age: The Veilguard (3 Difficulty Features)
- Baldur's Gate 3 (3 Difficulty Features)
- Immortals Fenyx Rising (3 Difficulty Features)
- Nier: Automata (3 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Final Fantasy VII Remake which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Similar Games With More Accessibility Features for Getting Started
If you want to play Final Fantasy VII Remake, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Baldur's Gate 3 (9 Getting Started Features)
- Immortals Fenyx Rising (8 Getting Started Features)
- Cris Tales (6 Getting Started Features)
- Bayonetta Origins: Cereza and the Lost Demon (5 Getting Started Features)
Reading
We've documented 6 accessibility features for Reading in Final Fantasy VII Remake which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.
Similar Games With More Accessibility Features for Reading
If you want to play Final Fantasy VII Remake, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:
- Cris Tales (7 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Final Fantasy VII Remake which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Similar Games With More Accessibility Features for Navigation
If you want to play Final Fantasy VII Remake, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Baldur's Gate 3 (9 Navigation Features)
- Rogue Lords (8 Navigation Features)
- Dragon Age: The Veilguard (7 Navigation Features)
- Bayonetta Origins: Cereza and the Lost Demon (7 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Final Fantasy VII Remake which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Similar Games With More Accessibility Features for Visual
If you want to play Final Fantasy VII Remake, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Baldur's Gate 3 (6 Visual Features)
- Rogue Lords (6 Visual Features)
- Dragon Age II (5 Visual Features)
- Immortals Fenyx Rising (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Final Fantasy VII Remake which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Final Fantasy VII Remake, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Immortals Fenyx Rising (4 Audio Features)
- Dragon Age: The Veilguard (3 Audio Features)
- Nier: Automata (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson