We've documented 15 accessibility features for Jumpy Wall, including No Repeated Pressing, One Tap Anywhere, Play Without Hearing, Audio Cues and High Contrast. Its accessibility is strongest in Visual and Controls but it also has features in Reading, Navigation, Audio and Getting Started to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Jumpy Wall accessibility 2 years ago. It was re-examined by Jo Robertson and updated 2 years ago.
Accessibility Notes
Game Details
Release Date: 03/09/2015
Price: Free
Out Now: Android and iOS
Skill Rating: 9+ year-olds
Players: 1
Accessibility: 15 features
Components: 2D Side-On
Developer: Pim Coumans (@PimCoumans)
Costs: Free
Controls
We've documented 2 accessibility features for Controls in Jumpy Wall which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Anywhere: Can play with touchscreen, tap anywhere.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Similar Games With More Accessibility Features for Controls
If you want to play Jumpy Wall, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Zool Redimensioned (8 Controls Features)
- Frogger In Toy Town (8 Controls Features)
- OCO (7 Controls Features)
- Switch 'N' Shoot (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Jumpy Wall which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Jumpy Wall, and offer accessibility features for Difficulty:
- Zool Redimensioned (3 Difficulty Features)
- Doodle Jump (2 Difficulty Features)
- Grapple Dog (2 Difficulty Features)
- Geometry Dash (1 Difficulty Feature)
Getting Started
We've documented 1 accessibility feature for Getting Started in Jumpy Wall which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Similar Games With More Accessibility Features for Getting Started
If you want to play Jumpy Wall, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- RunMan Turbo (4 Getting Started Features)
- Grapple Dog (4 Getting Started Features)
- Crossy Road Castle (4 Getting Started Features)
- Slice (3 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Jumpy Wall which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Jumpy Wall, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Grapple Dog (7 Reading Features)
- Frogger In Toy Town (6 Reading Features)
- Cookies Must Die (6 Reading Features)
- Mon Amour (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Jumpy Wall which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Similar Games With More Accessibility Features for Navigation
If you want to play Jumpy Wall, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Crossy Road Castle (4 Navigation Features)
- Temple Run 2 (3 Navigation Features)
- Subway Surfers (3 Navigation Features)
- Frogger In Toy Town (3 Navigation Features)
Visual
We've documented 6 accessibility features for Visual in Jumpy Wall which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.
Similar Games With More Accessibility Features for Visual
If you want to play Jumpy Wall, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Press X to Puzzle (8 Visual Features)
- Frogger In Toy Town (7 Visual Features)
- Grapple Dog (7 Visual Features)
- Jump Rope Challenge (7 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Jumpy Wall which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Jumpy Wall, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Zool Redimensioned (3 Audio Features)
- Frogger In Toy Town (3 Audio Features)
- Grapple Dog (3 Audio Features)
- Jetpack Joyride (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and Jo Robertson