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Oceanhorn:
Monster of Uncharted
Seas
21 Accessibility Features

We've documented 21 accessibility features for Oceanhorn: Monster of Uncharted Seas, including Low Pressure, No Button Combos, No Repeated Pressing, Remap Buttons and Play Without Hearing. Its accessibility is strongest in Controls and Visual but it also has features in Reading, Getting Started, Audio and Navigation to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Oceanhorn: Monster of Uncharted Seas (simply called Oceanhorn on iOS and Android) is an adventure game that brings Zelda-style exploration, battling and dungeon-solving to non-Nintendo platforms. You play as a boy on a quest to find his lost father while exploring dungeons, fighting monsters, and uncovering secrets. It stands out for the combination of these elements with a heartfelt story of adventure and whimsy.

Our accessibility examiner, Ben Kendall, first checked Oceanhorn: Monster of Uncharted Seas accessibility 7 months ago.

NotesAccessibility Notes

Text is high in contrast but very small, and only some of it is voiced. To perform a stronger attack you need to hold down on the screen or the attack button.

While there is a map, it's very small and only fills in as you move, making navigation by it quite hard, especially as the actual routes you can take are not very clearly marked.

DetailsGame Details

Release Date: 14/11/2013, updated in 2017

Out Now: Android, Mac, PC, PS Vita, PS4, Switch, Xbox One and iOS

Skill Rating: 7+ year-olds

Players: 1

Genres: Adventure, Puzzle (Action, Collecting, Fighting, Narrative and Traversal)

Accessibility: 21 features

Components: 2D Overhead

Developer: Cornfox (@Cornfox)

Costs: Purchase cost

 

ControlsControls

We've documented 7 accessibility features for Controls in Oceanhorn: Monster of Uncharted Seas which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse And Keyboard

Can play with the following:

Mouse and Keys: Can play with mouse and multiple keys.

Touchscreen

Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.

Two Motions Targeted: Can play with touchscreen, two simultaneous taps, swipes or hold gestures.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

 

Similar Games With More Accessibility Features for Controls

If you want to play Oceanhorn: Monster of Uncharted Seas, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Oceanhorn: Monster of Uncharted Seas which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Oceanhorn: Monster of Uncharted Seas, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 2 accessibility features for Getting Started in Oceanhorn: Monster of Uncharted Seas which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Oceanhorn: Monster of Uncharted Seas, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 4 accessibility features for Reading in Oceanhorn: Monster of Uncharted Seas which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Text Visibility

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voice Acted

Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.

 

Similar Games With More Accessibility Features for Reading

If you want to play Oceanhorn: Monster of Uncharted Seas, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 1 accessibility feature for Navigation in Oceanhorn: Monster of Uncharted Seas which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Oceanhorn: Monster of Uncharted Seas, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 5 accessibility features for Visual in Oceanhorn: Monster of Uncharted Seas which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Visual Distractions

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

Similar Games With More Accessibility Features for Visual

If you want to play Oceanhorn: Monster of Uncharted Seas, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Oceanhorn: Monster of Uncharted Seas which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Oceanhorn: Monster of Uncharted Seas, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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