









We've documented 24 accessibility features for Stardew Valley, including Large Subtitles, Low Pressure, No Quick Reactions, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Getting Started, Navigation, Audio and Communication to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Jonah Monaghan, first checked Stardew Valley accessibility 4 years ago. It was re-examined by Andrew Robertson and updated 2 years ago.
Accessibility Notes
Game Details
Release Date: 26/02/2016, updated in 2021
Out Now: Amazon Fire, Android, Mac, PC, PS Vita, PS4, Switch, Xbox One and iOS
Skill Rating: 9+ year-olds
Players: 1-4 (4 online)
Genres: Adventure, Communication, Sequencing (Action, Collecting, Narrative, Role-Play, Simulation and Strategy)
Accessibility: 24 features
Components: 2D Overhead, Day and Night, Grid, Open World and Pixels
Developer: Concerned Ape (@ConcernedApe)
Costs: Purchase cost
Controls
We've documented 10 accessibility features for Controls in Stardew Valley which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Stardew Valley, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Wytchwood (19 Controls Features)
- The Spirit and the Mouse (15 Controls Features)
- Final Profit: A Shop RPG (13 Controls Features)
- Moonlighter (13 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Stardew Valley which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Stardew Valley, and offer accessibility features for Difficulty:
- Furious Farm: Total Reap-Out (3 Difficulty Features)
- Evil Genius 2 (3 Difficulty Features)
- Mirthwood (2 Difficulty Features)
- Moonlighter (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Stardew Valley which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Stardew Valley, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Evil Genius 2 (10 Getting Started Features)
- Before The Green Moon (9 Getting Started Features)
- Final Profit: A Shop RPG (9 Getting Started Features)
- Learning Factory (8 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Stardew Valley which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Stardew Valley, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Wylde Flowers (7 Reading Features)
- Animal Crossing: New Leaf (6 Reading Features)
- Animal Crossing: City Folk (6 Reading Features)
- Apico (6 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Stardew Valley which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Menu Navigation
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Similar Games With More Accessibility Features for Navigation
If you want to play Stardew Valley, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Learning Factory (8 Navigation Features)
- The Good Life (7 Navigation Features)
- Moonlighter (6 Navigation Features)
- Wytchwood (6 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Stardew Valley which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Stardew Valley, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Carto (8 Visual Features)
- Wytchwood (7 Visual Features)
- Home Quest (7 Visual Features)
- Lawn Mowing Simulator (7 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Stardew Valley which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Stardew Valley, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Carto (4 Audio Features)
- Lawn Mowing Simulator (3 Audio Features)
- Moonglow Bay (3 Audio Features)
- Evil Genius 2 (3 Audio Features)
Communication
We've documented 1 accessibility feature for Communication in Stardew Valley which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Text Chat: Chat to other players by typing text.
Similar Games With More Accessibility Features for Communication
If you want to play Stardew Valley, but it doesn't offer the Communication accessibility features you require, these similar games extend the Communication accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @JonahMonaghan