We've documented 28 accessibility features for Ankora: Lost Days, including Low Pressure, No Quick Reactions, Custom Difficulty, No Button Combos and Remap Buttons. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Navigation, Visual, Audio and Difficulty to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Irina Moreno, first checked Ankora: Lost Days accessibility 2 years ago. It was re-examined by Andrew Robertson and updated 2 years ago.
Accessibility Notes
You can only lose progress on the game when you faint from hunger, thirst or fatigue. You can only lose items from your inventory, but not anything else.
Game Details
Release Date: 16/09/2022, updated in 2023
Out Now: PC, PS4, Switch, Xbox One and Xbox X|S
Skill Rating: 7+ year-olds
Players: 1
Genres: Adventure, Brain Game (Collecting, Fighting, Strategy, Traversal and World Building)
Accessibility: 28 features
Components: 2D Overhead, Blocks, Cartoon, Day and Night, Grid and Weather
Developer: Chibig Studio (@ChibigStudio)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Ankora: Lost Days which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Motion
Games that can be played with different sorts of motion controllers.
Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming. This usually provides the ability to calibrate these controls to taste.
Motion Tilting: Can use movements of the controller to replace steering or simple movement otherwise controlled by left/right movement of a stick.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Ankora: Lost Days, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Wylde Flowers (13 Controls Features)
- Stardew Valley (9 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Ankora: Lost Days which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Similar Games With More Accessibility Features for Difficulty
If you want to play Ankora: Lost Days, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
- Wylde Flowers (2 Difficulty Features)
Getting Started
We've documented 7 accessibility features for Getting Started in Ankora: Lost Days which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Reading
We've documented 4 accessibility features for Reading in Ankora: Lost Days which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Ankora: Lost Days, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Wylde Flowers (7 Reading Features)
- Sneaky Sasquatch (6 Reading Features)
- Animal Crossing: New Horizons (6 Reading Features)
- Snufkin: Melody of Moominvalley (5 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Ankora: Lost Days which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Visual Directional Cues: Additional in-game visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Navigation
If you want to play Ankora: Lost Days, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
- Snufkin: Melody of Moominvalley (6 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Ankora: Lost Days which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Visual
If you want to play Ankora: Lost Days, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Moonglow Bay (7 Visual Features)
- Animal Crossing: New Horizons (7 Visual Features)
- Floppy Knights (6 Visual Features)
- Snufkin: Melody of Moominvalley (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Ankora: Lost Days which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Ankora: Lost Days, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Snufkin: Melody of Moominvalley (3 Audio Features)
- Moonglow Bay (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors