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Rocket
League
32 Accessibility Features

We've documented 32 accessibility features for Rocket League, including Adjust Speed, Select Difficulty, No Repeated Pressing, Remap Buttons and Directional Visual Cues. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Navigation, Difficulty, Audio, Communication and Reading to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Rocket League is a sports action game where you drive futuristic cars to score goals with an oversized football. It's a game that sounds ridiculous but is actually a huge amount of fun to play and requires a lot of expertise. What's not obvious from the start is the level of control that can be achieved with the cars. Experts can use the cars' jet-powered mechanics to fly and flip and dribble the ball with great skill - so much so that there are professional leagues where players compete for big prizes in front of huge crowds.

Our accessibility examiner, Andy Robertson, first checked Rocket League accessibility 2 years ago. It was re-examined by Andy Robertson and updated 2 weeks ago.

NotesAccessibility Notes

In the Options you can choose to have the game camera always point towards the ball. You can also choose to have an arrow pointing in the direction of the ball. You can use Mutator Settings for a match to adjust:
  • Timewarp: When close to the ball the game slows down.
  • Slomo: Reduces the overall speed of the game.
  • Ball Max Speed | Slow: The ball moves slower.
  • Ball Size: Make the ball larger and easier to hit.
  • Boost Amount: Unlimited boost can make it easier if you struggle to collect in the game.
  • Demolish: Turning this off reduces visual flashes from cars exploding and reduces the stress levels in the game.

The game can be played with a single button for acceleration and a joystick, with additional controls such as jump, and boost available to those who can access them. The PC and Xbox iterations of the games can be co-piloted to another player if required.

DetailsGame Details

Release Date: 06/07/2015, updated in 2018

Out Now: PC, PS4, Switch, Xbox One and Xbox X|S

Skill Rating: 10+ year-olds

Players: 1-4 (8 online)

Genres: Action, Simulation, Sports (Communication and Traversal)

Accessibility: 32 features

Components: 3D Third-Person

Developer: Psyonix Studios (@PsyonixStudios)

Costs: Free. In-Game Purchases and In-Game Pass

 

ControlsControls

To complete the main campaign of the game you need to use a minimum of:

  • PC: 6 keys and 2 buttons.
  • Xbox: 4 buttons, 2 triggers and 1 stick.
  • PlayStation: 4 buttons, 2 triggers and 1 stick.
The following tables guide you through which buttons you can map to custom controllers:

Action PlayStation Xbox PC Notes Required
Brake (Handbrake Slide) ◻ Square X Button Shift (Left) KeyPowerslide.
Aim Towards Target △ Triangle Y Button SpacebarToggle ball aim.
Jump / Vault ✕ Cross A Button Right Mouse Button
Accelerate Boost ◯ Circle B Button Left Mouse Button
Steering Left Stick Left Stick A Key + D Key
Reverse L2 Left Trigger Left Trigger S Key
Brake L2 Left Trigger Left Trigger S Key
Accelerate R2 Right Trigger Right Trigger W Key
Use Item L3 Left Stick Press Left Stick Press R KeyUse Item in Rumble, Release Ball in Spike Rush.
Aim Look Behind R3 Right Stick Press Right Stick Press Mouse Wheel
View Scores L1 Top Bumper Left Bumper Tab
Reset R1 Top Bumper Right Bumper BackspaceReset shot drill in training.
Aim / Look / Camera Right Stick Right Stick Not required if Aim Focus on Ball selected.

Action Xbox Notes Required
Brake (Handbrake Slide) X ButtonPowerslide.
Aim Towards Target Y ButtonToggle ball aim.
Jump / Vault A Button
Accelerate Boost B Button
Steering Left Stick
Reverse Left Trigger
Brake Left Trigger
Accelerate Right Trigger
Use Item Left Stick PressUse Item in Rumble, Release Ball in Spike Rush.
Aim Look Behind Right Stick Press
View Scores Left Bumper
Reset Right BumperReset shot drill in training.
Aim / Look / Camera Right StickNot required if Aim Focus on Ball selected.

Air Xbox Notes Required
Air Pitch Left Stick
Air Roll X ButtonHold button and move Left Stick.

Chat Xbox Notes Required
Chat (Voice) Right Bumper

Replay Xbox Notes Required
Skip Replay A Button
Save Replay A ButtonHold.

Action PlayStation Notes Required
Aim Towards Target △ TriangleToggle ball aim.
Accelerate Boost ◯ Circle
Jump / Vault ✕ Cross
Brake (Handbrake Slide) ◻ SquarePowerslide.
Steering Left Stick
Reverse L2 Left Trigger
Brake L2 Left Trigger
Accelerate R2 Right Trigger
Use Item L3 Left Stick PressUse Item in Rumble, Release Ball in Spike Rush.
Aim Look Behind R3 Right Stick Press
View Scores L1 Top Bumper
Reset R1 Top BumperReset shot drill in training.
Aim / Look / Camera Right StickNot required if Aim Focus on Ball selected.

Air PlayStation Notes Required
Air Pitch Left Stick
Air Roll ◻ SquareHold button and move Left Stick.

Chat PlayStation Notes Required
Chat (Voice) R1 Top Bumper
Chat (Text) Touchpad Press

Replay PlayStation Notes Required
Skip Replay ✕ Cross

Action PC Notes Required
Accelerate Boost Left Mouse Button
Jump / Vault Right Mouse Button
Steering A Key + D Key
Reverse S Key
Brake S Key
Aim Towards Target SpacebarToggle ball aim.
Brake (Handbrake Slide) Shift (Left) KeyPowerslide.
Accelerate W Key
Aim Look Behind Mouse Wheel
Use Item R KeyUse Item in Rumble, Release Ball in Spike Rush.
View Scores Tab
Reset BackspaceReset shot drill in training.

Air PC Notes Required
Air Pitch A Key + D Key
Air Roll Shift (Left) KeyHold button and move Left Stick.

Chat PC Notes Required
Chat (Voice) F Key
Chat (Text) T Key
Chat (Text Group) U Key
Chat (Text Team) Y Key

Replay PC Notes Required
Skip Replay Left Mouse Button

Air PlayStation Xbox PC Notes Required
Air Pitch Left Stick Left Stick A Key + D Key
Air Roll ◻ Square X Button Shift (Left) KeyHold button and move Left Stick.

Chat PlayStation Xbox PC Notes Required
Chat (Text) Touchpad Press T Key
Chat (Voice) R1 Top Bumper Right Bumper F Key
Chat (Text Group) U Key
Chat (Text Team) Y Key

Replay PlayStation Xbox PC Notes Required
Save Replay A Button Hold.
Skip Replay ✕ Cross A Button Left Mouse Button

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We've documented 12 accessibility features for Controls in Rocket League which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Keyboard Alone: Can play with just the keyboard.

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.

Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Sensitivity

You can adjust

Adjust Mouse/Stick/Touch Sensitivity, Deadzones and Thresholds: Adjust how sensitive touch/mouse/stick controls are and the related deadzones and thresholds.

 

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DifficultyDifficulty

We've documented 2 accessibility features for Difficulty in Rocket League which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Adjust After Setting

Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.

 

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Getting StartedGetting Started

We've documented 3 accessibility features for Getting Started in Rocket League which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.

Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.

 

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ReadingReading

We've documented 1 accessibility feature for Reading in Rocket League which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

 

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NavigationNavigation

We've documented 3 accessibility features for Navigation in Rocket League which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

 

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VisualVisual

We've documented 7 accessibility features for Visual in Rocket League which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Interactive Elements

Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.

No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.

 

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AudioAudio

We've documented 2 accessibility features for Audio in Rocket League which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Audio Events

Visual Depiction of Directional Audio: Indication on-screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.

 

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CommunicationCommunication

We've documented 2 accessibility features for Communication in Rocket League which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Online Communication

This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.

Text Chat: Chat to other players by typing text.

Voice Chat: Chat to other players on your team or friends list by speaking with headset.

 

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System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer and Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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