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EA Sports FC 24
29 Accessibility Features

We've documented 29 accessibility features for EA Sports FC 24, including Adjust Speed, Control Assists, Custom Difficulty, Select Difficulty and Remap Buttons. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Navigation, Difficulty, Reading, Audio and Communication to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

EA Sports FC 24 is a sports game designed to simulate the players, tactics and crescendo moments of top-flight football. Play involves picking players and setting tactics before controlling each of your team in turn on the pitch. Its simulation is intricate detailed with stats and physics developed over many years, but is most notable for how it leverages this for an enjoyable and highly competitive game of football.

Our accessibility examiner, Andy Robertson, first checked EA Sports FC 24 accessibility 6 months ago. It was re-examined by Andy Robertson and updated 8 weeks ago.

NotesAccessibility Notes

You can select difficulty when playing the computer: Beginner, Amateur, Semi-Pro, Professional, Word Class, and Legendary. Changing specific match rules, and CPU/Player slider menus can help to create a customizable experience and further the level of gameplay challenge. You can also choose Game Speed to change the pace of players and how fast they move during gameplay.

You can remap the Right Stick to the Left Stick or Arrow buttons to navigate through menus. There is also a separate toggle that allows you to switch the bumpers and triggers to the Left Stick/Arrow buttons on the keyboard or controller to navigate through menus.

In the Controller Settings menu, you can choose to use a one or two-button layout which will allow you to play the game with either one or two buttons.

There are assists to aid play. Auto Switching enables your players to automatically switch when passing the ball. You can choose from the following options: Manual, Only on Loose Balls, Only on Air Balls, Automatic, and On Air Balls and Loose Balls. Ground Pass, Shot, Cross, Lob, and Save assists enable you to choose the amount of power and consistency behind the action. You can choose either Slow, Normal, or Fast to change the pace of players and how fast them move during gameplay.

DetailsGame Details

Release Date: 28/09/2023

Out Now: PC, PS4, PS5, Switch, Xbox One and Xbox X|S

Skill Rating: 7+ year-olds

Players: 1-4 (4 online)

Genres: Action, Collecting and Sports

Accessibility: 29 features

Components: 3D Third-Person

Developer: EA (@EA)

Costs: Purchase cost, In-Game Loot Boxes and Trade Items In-Game

 

ControlsControls

We've documented 6 accessibility features for Controls in EA Sports FC 24 which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

1 Button & Single Stick: Can play with button and stick.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse And Keyboard

Can play with the following:

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.

 

Similar Games With More Accessibility Features for Controls

If you want to play EA Sports FC 24, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We've documented 3 accessibility features for Difficulty in EA Sports FC 24 which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

Adjust After Setting

Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.

Getting StartedGetting Started

We've documented 5 accessibility features for Getting Started in EA Sports FC 24 which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.

Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.

Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.

No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play EA Sports FC 24, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:

ReadingReading

We've documented 2 accessibility features for Reading in EA Sports FC 24 which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play EA Sports FC 24, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 5 accessibility features for Navigation in EA Sports FC 24 which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.

Menu Navigation

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Menu Narrated: All of the game menus can be narrated for easier navigation. The game menus can therefore be navigated without reading text.

VisualVisual

We've documented 6 accessibility features for Visual in EA Sports FC 24 which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Narration for Visual Elements

This is the audible narration of in-game text. Sometimes talk about as Text To Speech, although it may include the narration of no-textual elements. This is different to Text To Voice, which provides player-player textual communication audibly.

Menu Narrated: All of the game menus can be narrated for easier navigation. The game menus can therefore be navigated without reading text.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.

 

Similar Games With More Accessibility Features for Visual

If you want to play EA Sports FC 24, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in EA Sports FC 24 which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play EA Sports FC 24, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:

  • FIFA (3 Audio Features)

CommunicationCommunication

We've documented 2 accessibility features for Communication in EA Sports FC 24 which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Online Communication Assistance

Text-to-speech: Convert text messages from other players to voiced messages. Game converts text typed by the player into synthesized audio that's read aloud to all other players in the voice channel. This feature allows players who can't speak verbally to have their thoughts expressed aloud to the rest of the players in their party.

Speech-to-text: Convert voice from other players to text messages. Transcribes incoming speech from other players into text onscreen in real time. Players who can't hear voice chat can read what other players have said aloud on their screen.

 

Similar Games With More Accessibility Features for Communication

If you want to play EA Sports FC 24, but it doesn't offer the Communication accessibility features you require, this similar game extends the Communication accessibility:

  • FIFA (4 Communication Features)

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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