
We've documented 31 accessibility features for Rocket League, including Adjust Speed, Select Difficulty, No Repeated Pressing, Remap Buttons and Directional Visual Cues. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Navigation, Difficulty, Audio, Communication and Reading to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Release Date: 28/08/2018
Price: Free
Out Now: Mac, PC, PS4, Switch and Xbox One
Content Rating: PEGI 3
Skill Rating: 10+ year-olds
Players: 1-4 (8 online)
Genres: Action, Simulation, Sports (Communication and Traversal)
Accessibility: 31 features
Components: 3D Third-Person
Developer: Psyonix Studios (@PsyonixStudios)
Costs: Free. In-Game Purchases and In-Game Pass
To complete the main campaign of the game you need to use a minimum of:
Action | PlayStation | Xbox | PC | Notes | Required |
Brake (Handbrake Slide) | ◻ Square | X Button | Shift (Left) Key | Powerslide. | ✔ |
Aim Towards Target | △ Triangle | Y Button | Spacebar | Toggle ball aim. | ✔ |
Jump / Vault | ✕ Cross | A Button | Right Mouse Button | ✔ | |
Accelerate Boost | ◯ Circle | B Button | Left Mouse Button | ✔ | |
Steering | Left Stick | Left Stick | A Key + D Key | ✔ | |
Reverse | L2 Left Trigger | Left Trigger | S Key | ✔ | |
Brake | L2 Left Trigger | Left Trigger | S Key | ✔ | |
Accelerate | R2 Right Trigger | Right Trigger | W Key | ✔ | |
Use Item | L3 Left Stick Press | Left Stick Press | R Key | Use Item in Rumble, Release Ball in Spike Rush. | ✕ |
Aim Look Behind | R3 Right Stick Press | Right Stick Press | Mouse Wheel | ✕ | |
View Scores | L1 Top Bumper | Left Bumper | Tab | ✕ | |
Reset | R1 Top Bumper | Right Bumper | Backspace | Reset shot drill in training. | ✕ |
Aim / Look / Camera | Right Stick | Right Stick | Not required if Aim Focus on Ball selected. | ✕ |
Air | PlayStation | Xbox | PC | Notes | Required |
Air Pitch | Left Stick | Left Stick | A Key + D Key | ✔ | |
Air Roll | ◻ Square | X Button | Shift (Left) Key | Hold button and move Left Stick. | ✕ |
Chat | PlayStation | Xbox | PC | Notes | Required |
Chat (Text) | Touchpad Press | T Key | ✕ | ||
Chat (Voice) | R1 Top Bumper | Right Bumper | F Key | ✕ | |
Chat (Text Group) | U Key | ✕ | |||
Chat (Text Team) | Y Key | ✕ |
Replay | PlayStation | Xbox | PC | Notes | Required |
Save Replay | A Button | Hold. | ✕ | ||
Skip Replay | ✕ Cross | A Button | Left Mouse Button | ✕ |
If you want to play games like Rocket League, but with fewer controls required, the following similar game is worth considering:
We've documented 11 accessibility features for Controls in Rocket League which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Vibration Optional: Controller vibration not used in the game or you can disable it.
You can adjust
Adjust Mouse/Stick/Touch Sensitivity, Deadzones and Thresholds: Adjust how sensitive touch/mouse/stick controls are and the related deadzones and thresholds.
If you want to play Rocket League, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 2 accessibility features for Difficulty in Rocket League which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.
If you want to play Rocket League, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
We've documented 3 accessibility features for Getting Started in Rocket League which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
If you want to play Rocket League, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 1 accessibility feature for Reading in Rocket League which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
If you want to play Rocket League, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We've documented 3 accessibility features for Navigation in Rocket League which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
If you want to play Rocket League, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
We've documented 7 accessibility features for Visual in Rocket League which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.
If you want to play Rocket League, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 2 accessibility features for Audio in Rocket League which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Visual Depiction of Directional Audio: Indication on-screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
If you want to play Rocket League, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
We've documented 2 accessibility features for Communication in Rocket League which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Text Chat: Chat to other players by typing text.
Voice Chat: Chat to other players on your team or friends list by speaking with headset.
If you want to play Rocket League, but it doesn't offer the Communication accessibility features you require, these similar games extend the Communication accessibility:
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer and Andy Robertson