We've documented 18 accessibility features for DotA 2, including Fully Voiced (Or No Speech), Remap Buttons, Play Without Hearing, Visual Cues and Colour Blind Friendly. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Audio, Communication, Getting Started and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Accessibility Notes
Some of the text, notably the chat, is displayed in small white text directly over the game, which means sometimes it is quite difficult to read. All dialogue in the game has subtitles to accompany it, but can be turned off if you'd rather just listen, as the game is fully voice-acted.
The game is generally colourful and bright, but some game elements are quite small and can be hard to identify. You move through the map, but the background is fairly static and only moves as your character does. You play from a top-down perspective, making the background primarily dirt and grass.
Game Details
Release Date: 09/06/2013, updated in 2013
Price: Free
Out Now: Mac and PC
Players: 1 (10 online)
Genres: Shooting, Strategy and Fighting
Accessibility: 18 features
Components: 2D Overhead
Developer: Valve Software (@ValveSoftware)
Costs: Free. In-Game Loot Boxes and Trade Items Outside Game
Controls
We've documented 4 accessibility features for Controls in DotA 2 which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Similar Games With More Accessibility Features for Controls
If you want to play DotA 2, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Aliens: Dark Descent (10 Controls Features)
- Apex Legends (10 Controls Features)
- Overwatch 2 (9 Controls Features)
- Death's Door (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in DotA 2 which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to DotA 2, and offer accessibility features for Difficulty:
- Aliens: Dark Descent (1 Difficulty Feature)
- The Legend of Zelda: Link's Awakening (1 Difficulty Feature)
Getting Started
We've documented 1 accessibility feature for Getting Started in DotA 2 which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Similar Games With More Accessibility Features for Getting Started
If you want to play DotA 2, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Aliens: Dark Descent (5 Getting Started Features)
- Pokémon Unite (4 Getting Started Features)
- The Legend of Zelda: Link's Awakening (4 Getting Started Features)
- Legends of Runeterra (4 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in DotA 2 which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play DotA 2, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Lord of the Rings: Rise to War (6 Reading Features)
- Pokémon Unite (6 Reading Features)
- The Legend of Zelda: Link's Awakening (5 Reading Features)
- Aliens: Dark Descent (4 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in DotA 2 which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Similar Games With More Accessibility Features for Navigation
If you want to play DotA 2, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Aliens: Dark Descent (4 Navigation Features)
- The Lord of the Rings: Rise to War (4 Navigation Features)
- Pokémon Unite (3 Navigation Features)
- The Legend of Zelda: Link's Awakening (2 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in DotA 2 which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play DotA 2, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Pokémon Unite (6 Visual Features)
- Death's Door (6 Visual Features)
- The Lord of the Rings: Rise to War (5 Visual Features)
- Auto Chess (4 Visual Features)
Audio
We've documented 3 accessibility features for Audio in DotA 2 which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Communication
We've documented 3 accessibility features for Communication in DotA 2 which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Text Chat: Chat to other players by typing text.
Voice Chat: Chat to other players on your team or friends list by speaking with headset.
Filtered Chat: Option to filter out profanity and/or sharing of personal information from online chat.
Similar Games With More Accessibility Features for Communication
If you want to play DotA 2, but it doesn't offer the Communication accessibility features you require, these similar games extend the Communication accessibility:
- Apex Legends (5 Communication Features)
- Overwatch 2 (5 Communication Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall