We've documented 15 accessibility features for Brawlout, including Low Pressure, Remap Buttons, Play Without Hearing, Fully Subtitled (Or No Speech) and Multiple Buttons & Single Stick. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Audio, Navigation and Communication to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Tyler Brinkman, first checked Brawlout accessibility 15 months ago. It was re-examined by Tyler Brinkman and updated 15 months ago.
Accessibility Notes
Jump can be set as a button press or a directional input. Only the jump action can be mapped to multiple inputs. The ability to use charge attacks with the right stick can be set.
Progress is banked after each fighting stage. Players can quit a fight stage and then return to a fight stage. However, the fight is restarted.
All spoken dialogue is character-specific through taunts and does not affect players' ability to play or understand the game. Every other dialogue, such as in training, is only displayed through text.
Game Details
Release Date: 19/04/2017, updated in 2018
Price: 95% Off
Out Now: PC, PS4, Switch and Xbox One
Players: 1-4 (8 online)
Genres: Action, Fighting and Platform
Accessibility: 15 features
Components: 2D Side-On
Developer: Angry Mob Games (@AngryMobGames)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 7 accessibility features for Controls in Brawlout which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Brawlout, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Street Fighter 6 (11 Controls Features)
- Super Smash Bros. Ultimate (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Brawlout which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Brawlout, and offer accessibility features for Difficulty:
- Chompy Chomp Chomp Party (2 Difficulty Features)
- Kick Bot (2 Difficulty Features)
- Super Smash Bros. Ultimate (2 Difficulty Features)
- TowerFall Ascension (2 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Brawlout which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Brawlout, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Street Fighter 6 (5 Getting Started Features)
- Astro Duel 2 (4 Getting Started Features)
- Kick Bot (4 Getting Started Features)
- Super Smash Bros. Ultimate (4 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Brawlout which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Brawlout, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Cyber Shadow (6 Reading Features)
- Stick It to the Stickman (5 Reading Features)
- Street Fighter 6 (5 Reading Features)
- OK K.O.! Let’s Play Heroes (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Brawlout which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Similar Games With More Accessibility Features for Navigation
If you want to play Brawlout, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Street Fighter 6 (6 Navigation Features)
- Stick It to the Stickman (4 Navigation Features)
- Chompy Chomp Chomp Party (4 Navigation Features)
- Cyber Shadow (4 Navigation Features)
Visual
We haven’t documented any accessibility features for Visual in Brawlout which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Brawlout, and offer accessibility features for Visual:
- Street Fighter 6 (8 Visual Features)
- Cyber Shadow (7 Visual Features)
- Little Hellions (5 Visual Features)
- Kick Bot (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Brawlout which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Brawlout, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Astro Duel 2 (3 Audio Features)
- Chompy Chomp Chomp Party (3 Audio Features)
- Kick Bot (3 Audio Features)
Communication
We've documented 1 accessibility feature for Communication in Brawlout which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Voice Chat: Chat to other players on your team or friends list by speaking with headset.
Similar Games With More Accessibility Features for Communication
If you want to play Brawlout, but it doesn't offer the Communication accessibility features you require, these similar games extend the Communication accessibility:
- Stick Fight: The Game (2 Communication Features)
- Marvel Contest of Champions (2 Communication Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @TylerBrinkman23