
DATABASE

We've documented 16 accessibility features for Little Hellions, including Remap Buttons, Play Without Hearing, Colour Blind Friendly, Audio Cues and Fully Subtitled (Or No Speech). Its accessibility is strongest in Visual and Controls but it also has features in Getting Started, Reading and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Jace Boechler, first checked Little Hellions accessibility 15 months ago. It was re-examined by Andy Robertson and updated 15 months ago.
Accessibility Notes
As the game is not released, the developer is still working on accessibility features. The report represents those features that they have a plan to implement and are confident of including but is subject to change.
Precision may be required for character navigation, as well as throwing objects and opponents. Quick reflexes may be required.
Background darkness can be adjusted for added contrast.

Game Details
Release Date: Coming soon
Coming Soon: PC
Expected Content Rating: PEGI 7
Skill Rating: 12+ year-olds
Players: 2-4
Genres: Action, Fighting and Platform
Accessibility: 16 features
Components: 2D Side-On and Pixels
Developer: Professor Onion (@ProfessorOnion)
Costs: Purchase cost
Controls
We've documented 4 accessibility features for Controls in Little Hellions which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.
Similar Games With More Accessibility Features for Controls
If you want to play Little Hellions, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Difficulty
We haven’t documented any accessibility features for Difficulty in Little Hellions which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Little Hellions, and offer accessibility features for Difficulty:
Getting Started
We've documented 3 accessibility features for Getting Started in Little Hellions which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Little Hellions, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
Reading
We've documented 2 accessibility features for Reading in Little Hellions which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Little Hellions, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Navigation
We haven’t documented any accessibility features for Navigation in Little Hellions which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Little Hellions, and offer accessibility features for Navigation:
Visual
We've documented 5 accessibility features for Visual in Little Hellions which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Little Hellions, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Audio
We've documented 2 accessibility features for Audio in Little Hellions which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Little Hellions, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson