Close search results
Close search results
Dead
Reckoning
14 Accessibility Features

We've documented 14 accessibility features for Dead Reckoning, including Playable Without Hearing, No Pressured Communication, No Pressured Reveals, Audio Cues Mirrored Visually (Or no critical audio signals) and No Close Inspection Disadvantage. Its accessibility is strongest in Physical and Audio but it also has features in Visual to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Dead Reckoning is a role-play game where you power up sailor cards to command a pirate ship, trade, hunt treasure and take control of islands. Unlike other card games, you're not trading cards but levelling them up by applying upgrades and advancements. This, along with how ship battles are resolved by dropping cubes on the board, makes it a unique and joyously complex experience.

External examiner, Andy de Dios, first checked Dead Reckoning accessibility a year ago. It was re-examined by Andy de Dios and updated a year ago.

DetailsGame Details

Release Date: 01/05/2021

Skill Rating: 13+ year-olds

Players: 1-4

Genres: Battle, Role-Play (Collecting, Dexterity, Strategy and Traversal)

Accessibility: 14 features

Components: Board, Cards, Figures, Placeables and Tokens

Developer: Alderac (@Alderac)

Costs: Purchase cost

 

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Dead Reckoning which deal with how you can adjust the challenge of play. The following games are similar to Dead Reckoning, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We haven’t documented any accessibility features for Getting Started in Dead Reckoning which deal with what support is offered to get started with the game. The following games are similar to Dead Reckoning, and offer accessibility features for Getting Started:

ReadingReading

We haven’t documented any accessibility features for Reading in Dead Reckoning which deal with how much reading or listening comprehension is required, how well the game provides accessible text. The following games are similar to Dead Reckoning, and offer accessibility features for Reading:

PhysicalPhysical

We've documented 8 accessibility features for Physical in Dead Reckoning which deal with how you interact with the game components and how accommodating these are of different requirements.

Pieces

How the game components accommodate interactions through touch, shape, texture and colour.

Components are Distinguishable by Touch: Game dice and tokens are different shapes and different colours or designs.

Components are Replaceable: Game components can be replaced with alternatives that meet an accessibility requirement, that don’t conflict with game mechanics (needing to pick randomly from a bag) or another physical aspect of the game (board indentations).

No Paper Money: The game doesn’t use paper money.

Cards

How the game assists interaction, manipulation and management of game cards.

Limited Hand Management: You don’t need to hold more than 8 cards in your hand. This includes games with larger hands that require minimal in-hand card management.

No Excessive Card Shuffling: You don’t need to shuffle the deck of cards more than twice per total play of the game. This wouldn’t include games like Poker.

No Right-Handed Advantage: Cards don't position key information in only top-left corners that favours right-handed in-hand card arrangements.

Placement

How the game assists interaction, manipulation, management and placement of game pieces.

Player Components Not Shared: Key components are not shared so you can organise them as best suits your needs. Keeping them close to you. Organising them in useful groupings.

Easily Verbalised Actions: The game is clearly labelled (landmarks, coordinates and so on) to make it possible to unambiguously describe game actions and relate those to the board or other pieces. This is useful for players who need others to move their pieces.

 

Similar Games With More Accessibility Features for Physical

If you want to play Dead Reckoning, but it doesn't offer the Physical accessibility features you require, these similar games extend the Physical accessibility:

VisualVisual

We've documented 2 accessibility features for Visual in Dead Reckoning which deal with how well the game offers visual clarity and adjustments to accommodate visual needs.

Component Identifiability

How easy it is to see and identify the components you need to work with to play the game.

Outline Key Elements: Game uses a highly distinctive visual silhouette for essential elements required to play the game. This may be from the shape of game elements or by applying a bold outline or backing colour. It may also be clear text if that is the only pertinent information

No Close Inspection Disadvantage: If necessary, players can inspect similar pieces to distinguish them without time limit or risk of leaking gameplay intention.

 

Similar Games With More Accessibility Features for Visual

If you want to play Dead Reckoning, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 4 accessibility features for Audio in Dead Reckoning which deal with how the game supports player communication to meet a range of requirements.

Communication

How the game accommodates different styles of communication, particularly non-verbal.

Audio Cues Mirrored Visually (Or no critical audio signals): Where audio cues (soundtrack, player utterances and shouts) are critical for play, there are visual equivalents to ensure players with hearing impairments aren’t disadvantaged as a result of the loss of incidental sound.

No Pressured Reveals: No reliance on revealing actions or choices simultaneously. This ensures players who can’t perform the revealing action in real-time aren’t excluded.

No Pressured Communication: Game doesn’t require you to speak over (or louder or faster than) other players. The game includes gaps where only a single player is permitted to communicate and make their point.

Playable Without Hearing: You can play the game without the need to hear other players or sound made by game elements. Where other communication channels can be used if you have a supportive set of players, this is only included if communication can be low pressure.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

Subscribe to our free newsletter

Subscribe
Carina Initiatives
PlayStation
HSBC
GameOpedia
Xbox
YouTube
Facebook
Twitter
Discord
Contact Us
About