
We've documented 8 accessibility features for Haste Broken Worlds, including No Repeated Pressing, Play Without Hearing, Minimal Reading, No Jump Scares and Practice Area. Its accessibility is strongest in Controls and Getting Started but it also has features in Audio, Reading and Communication to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Release Date: Coming soon
Coming Soon: PC
Expected Content Rating: PEGI 3
Skill Rating: 7+ year-olds
Players: 1 (12 online)
Genres: Action, Traversal and Race
Accessibility: 8 features
Components: 3D Third-Person and Cartoon
Developer: Landfall Games (@LandfallGames)
Costs: Purchase cost
We've documented 2 accessibility features for Controls in Haste Broken Worlds which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
If you want to play Haste Broken Worlds, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We haven’t documented any accessibility features for Difficulty in Haste Broken Worlds which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Haste Broken Worlds, and offer accessibility features for Difficulty:
We've documented 2 accessibility features for Getting Started in Haste Broken Worlds which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
If you want to play Haste Broken Worlds, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 1 accessibility feature for Reading in Haste Broken Worlds which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
If you want to play Haste Broken Worlds, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We haven’t documented any accessibility features for Navigation in Haste Broken Worlds which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Haste Broken Worlds, and offer accessibility features for Navigation:
We haven’t documented any accessibility features for Visual in Haste Broken Worlds which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Haste Broken Worlds, and offer accessibility features for Visual:
We've documented 2 accessibility features for Audio in Haste Broken Worlds which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing: No audio cues are necessary to play the game well.
If you want to play Haste Broken Worlds, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
We've documented 1 accessibility feature for Communication in Haste Broken Worlds which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
No Online Chat (Or Preset Phrases Only): Game is played online but no verbal or textual player communication. This includes games that offer no communication or communication with word-less icons, sounds or preset phrases.
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson