We've documented 14 accessibility features for Jotun, including Low Pressure, No Button Combos, Play Without Hearing, Colour Blind Friendly and Fully Subtitled (Or No Speech). Its accessibility is strongest in Controls and Reading but it also has features in Visual, Audio and Getting Started to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Jotun accessibility 9 months ago.
Accessibility Notes
The game automatically saves progress, but if you die while fighting a Jotun you need to start the fight again.
Text is high in contrast, including subtitles, which are white with a black shadow, but is often smaller than 1/20th the height of the screen. While all the dialogue is voiced, it is only done so in Icelandic to lend it a mythological feel.
There is no in-game map, so navigation, as well as knowing what you're supposed to be doing can be difficult.
The game is occasionally low in contrast, for example, if you go under/behind a rock, your outline is of a very similar colour to the rock. Furthermore, your character is often very small on the screen, especially during the fights against the enormous Jotun. there are occasional flashing effects which can't be disabled, such as lightning flashes in the opening cutscene of the game.
Game Details
Release Date: 29/09/2015, updated in 2018
Out Now: Mac, PC, PS4, Switch, Wii U and Xbox One
Skill Rating: 9+ year-olds
Players: 1
Genres: Adventure, Traversal (Action, Fighting, Narrative and Puzzle)
Accessibility: 14 features
Components: 2D Overhead and Hand-Made
Developer: Thunder Lotus (@ThunderLotus)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Jotun which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Jotun, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Full Metal Furies (11 Controls Features)
- Dark Souls (10 Controls Features)
- Bad North (10 Controls Features)
- Asterigos: Curse of the Stars (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Jotun which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Jotun, and offer accessibility features for Difficulty:
- Young Souls (3 Difficulty Features)
- Dredge (2 Difficulty Features)
- Bayonetta Origins: Cereza and the Lost Demon (2 Difficulty Features)
- Diablo 2 Resurrected (2 Difficulty Features)
Getting Started
We've documented 1 accessibility feature for Getting Started in Jotun which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Jotun, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Full Metal Furies (7 Getting Started Features)
- Dredge (6 Getting Started Features)
- Luna The Shadow Dust (6 Getting Started Features)
- Sable (6 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Jotun which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Jotun, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Bayonetta Origins: Cereza and the Lost Demon (5 Reading Features)
- Young Souls (5 Reading Features)
- The Legend of Zelda: Link's Awakening (5 Reading Features)
- Diablo 2 Resurrected (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Jotun which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Jotun, and offer accessibility features for Navigation:
- Bayonetta Origins: Cereza and the Lost Demon (7 Navigation Features)
- Sable (7 Navigation Features)
- Tails of Iron (6 Navigation Features)
- Full Metal Furies (5 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Jotun which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Jotun, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Young Souls (7 Visual Features)
- A Way To Slay (7 Visual Features)
- Sable (7 Visual Features)
- Korine (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Jotun which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Jotun, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Korine (3 Audio Features)
- Legend Of The Skyfish (3 Audio Features)
- A Way To Slay (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall