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KarmaZoo
4 Accessibility Features

Our accessibility experts are yet to assess KarmaZoo. If you'd like to suggest accessibility features we should record for KarmaZoo, let us know on Twitter or via email. You can also Tweet, to invite the developer  to complete our accessibility questionnaire.KarmaZoo is a cooperative running and jumping game where you work with layers to complete platform levels. Each player controls one of 50 different creatures and objects to use their different abilities (drop ladders, make surfaces grippy) to help the group get where it needs to go.

Our accessibility examiner, Andy Robertson, first checked KarmaZoo accessibility 8 months ago. It was re-examined by Andy Robertson and updated 5 months ago.

DetailsGame Details

Release Date: 14/11/2023

Out Now: PC, PS5, Switch and Xbox X|S

Skill Rating: 10+ year-olds

Players: 1-8 (10 online)

Genres: Communication, Platform (Action, Puzzle and Traversal)

Accessibility: 0 features documented (Tweet Developer )

Components: 2D Side-On and Pixels

Developer: Pastagames (@Pastagames)

Costs: Purchase cost

 

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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