
We've documented 6 accessibility features for Kero Blaster, including No Button Combos, No Repeated Pressing, No Holds, Multiple Buttons & Single Stick and Minimal Reading. It has features in Controls and Reading to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Release Date: 11/05/2014, updated in 2018
Price: 68% off
Out Now: PC, PS4, Switch and iOS
Content Rating: PEGI 3
Players: 1
Genres: Platform, Shooting (Action and Collecting)
Accessibility: 6 features
Components: 2D Side-On and Pixels
Developer: Studio Pixel JP (@StudioPixelJP)
Costs: Purchase cost
We've documented 5 accessibility features for Controls in Kero Blaster which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
Two Taps Targeted: Can play with touchscreen, two simultaneous taps in specific locations.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
If you want to play Kero Blaster, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We haven’t documented any accessibility features for Difficulty in Kero Blaster which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Kero Blaster, and offer accessibility features for Difficulty:
We haven’t documented any accessibility features for Getting Started in Kero Blaster which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Kero Blaster, and offer accessibility features for Getting Started:
We've documented 1 accessibility feature for Reading in Kero Blaster which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
If you want to play Kero Blaster, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We haven’t documented any accessibility features for Navigation in Kero Blaster which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Kero Blaster, and offer accessibility features for Navigation:
We haven’t documented any accessibility features for Visual in Kero Blaster which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Kero Blaster, and offer accessibility features for Visual:
We haven’t documented any accessibility features for Audio in Kero Blaster which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Kero Blaster, and offer accessibility features for Audio:
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson