We've documented 13 accessibility features for Super Mario Run, including Large Text, Select Difficulty, No Repeated Pressing, No Holds and One Tap Anywhere. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Reading, Difficulty, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Release Date: 15/12/2016, updated in 2017
Out Now: Android and iOS
Content Rating: PEGI 3
Skill Rating: 4+ year-olds
Players: 1 (1 online)
Accessibility: 13 features
Components: 2D Side-On
Costs: Purchase cost, In-Game Purchases and In-Game Pass
We've documented 3 accessibility features for Controls in Super Mario Run which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Anywhere: Can play with touchscreen, tap anywhere.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
If you want to play Super Mario Run, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 1 accessibility feature for Difficulty in Super Mario Run which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
If you want to play Super Mario Run, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
We've documented 2 accessibility features for Getting Started in Super Mario Run which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
If you want to play Super Mario Run, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 2 accessibility features for Reading in Super Mario Run which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
If you want to play Super Mario Run, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We've documented 1 accessibility feature for Navigation in Super Mario Run which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
If you want to play Super Mario Run, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
We've documented 3 accessibility features for Visual in Super Mario Run which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
If you want to play Super Mario Run, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 1 accessibility feature for Audio in Super Mario Run which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing: No audio cues are necessary to play the game well.
If you want to play Super Mario Run, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
We haven’t documented any accessibility features for Communication in Super Mario Run which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Super Mario Run, and offer accessibility features for Communication:
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android has accessibility settings including ways to navigate and interact, although not all games support this.
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
|Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.|