Components define what it is you are playing with. For board games, this could be dice, tokens and cards. For video games, this defines the world you play in with 3D, 2D and Open-World groupings.
Video games are unlike other types of media because they are an encounter between an interactive experience and a person. Components are one of the four ways we help you find the sorts of interactions that are the best fit for your family:
- Style of Play: How you want to play games together (Split-Screen, Co-operative, Competitive, Online).
- Game Genres: Which interactions and game structures you enjoy (Adventuring, Racing, Puzzling, Strategising).
- Game Components: The elements that you play with and the kind of world you are playing in (Dice, 3D, 2D, Cards).
- Curated Lists: What themes you want to engage with (Trust, Identity, Justice, Hope, Love).
Considering the components you like playing with can help you find games that are a good fit for your family. For example, maybe you like Card games or maybe you get on better with 3D First-Person games.
Aesthetic Components
Equipment Components
These relate to games that work with specific peripherals, controller and equipment that enable people to play with each other in different ways.
Score Board
COMPONENTS
Tokens
COMPONENTS
World Components
Like the pieces of a board game, video games create spaces in which we play by how they are constructed. The video game worlds we play in are presented to us in various ways. The choices a game makes about this not only define how we interact and move around the world, but how it feels to spend time in this space.
Weather
COMPONENTS
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