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Components
Author: Andy Robertson

Components define what it is you are playing with. For board games, this could be dice, tokens and cards. For video games, this defines the world you play in with 3D, 2D and Open-World groupings.

Video games are unlike other types of media because they are an encounter between an interactive experience and a person. Components are one of the four ways we help you find the sorts of interactions that are the best fit for your family:
  • Style of Play: How you want to play games together (Split-Screen, Co-operative, Competitive, Online).
  • Game Genres: Which interactions and game structures you enjoy (Adventuring, Racing, Puzzling, Strategising).
  • Game Components: The elements that you play with and the kind of world you are playing in (Dice, 3D, 2D, Cards).
  • Curated Lists: What themes you want to engage with (Trust, Identity, Justice, Hope, Love).
Along with finding games for a particular system, these two aspect of video games combine to offer almost endless ways of playing games together, particularly when you consider different numbers of players and whether you play online or in the same room.

Considering the components you like playing with can help you find games that are a good fit for your family. For example, maybe you like Card games or maybe you get on better with 3D First-Person games.

 

Aesthetic Components


 

Cartoon
COMPONENTS
Filmed
COMPONENTS
Hand-Made
COMPONENTS
Pixels
COMPONENTS
Text
COMPONENTS
 

Equipment Components

These relate to games that work with specific peripherals, controller and equipment that enable people to play with each other in different ways.
 

Bag
COMPONENTS
Board
COMPONENTS
Book
COMPONENTS
Cards
COMPONENTS
Dice
COMPONENTS
Figures
COMPONENTS
Gadget
COMPONENTS
Pen and Pad
COMPONENTS
Placeables
COMPONENTS
Score Board
COMPONENTS
Tokens
COMPONENTS
 

World Components

Like the pieces of a board game, video games create spaces in which we play by how they are constructed. The video game worlds we play in are presented to us in various ways. The choices a game makes about this not only define how we interact and move around the world, but how it feels to spend time in this space.
 

2D Overhead
COMPONENTS
2D Side-On
COMPONENTS
3D First-Person
COMPONENTS
3D Third-Person
COMPONENTS
Blocks
COMPONENTS
Day and Night
COMPONENTS
Grid
COMPONENTS
Open World
COMPONENTS
Weather
COMPONENTS
Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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