Our examiner, Andy Robertson, first checked Pentiment 15 months ago. It was re-examined by Jo Robertson and updated 8 months ago.
You interact with the world by walking around, talking to people, and making choices about your conversations. This, together with items you find and events you overhear, slowly uncover a murder. You play through limited time each day, as depicted by the large dial that moves you through Matins, Lauds, Prime, Terce and the other canonical hours.
But rather than offering a single plot to uncover, the game focuses on character development and choice-driven storytelling. In fact, you soon discover that you are caught up in a whole series of murders over twenty five years. Only you can solve these crimes, but each decision has lasting consequences and draws you closer to the underlying conspiracy.
As Emily Price writes in Paste Magazine, "It is a beautiful portrait of history that doesn’t limit itself from commenting on labor inequity, parental loss, or artistic hopelessness, all things the medieval and early modern art it draws from portrays so vividly. In bringing some of those stories to us today, Pentiment accomplishes the remarkable goal of being both clear-eyed about the medieval period’s faults, and sincere about its masterpieces."
Pentiment contains public executions, stylized gore, suicide, references to abortion, frequent strong language, references to sexual assault, and references to sexual activities. Small parts of the game also reference notable alcohol consumption and incidental ergot-induced hallucinations.
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