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Cantaloop (2020) is a trilogy of goofy point-and-click adventure games in book form. It's set in 1976 where you play Oz "Hook" Carpenter who's just returned from exile and is seeking revenge. The game unfolds as you look up different references for items on the page to gain information, items and understanding. It's a simple recreation of the classic Monkey Island-style adventure in book form - which sounds clunky but actually fits the endearing characters and storytelling really well.

Play involves investigating each page. Items have a code next to them which you use to find out more information about them. When looking up a code you place a translucent red decoded on the text and then read what was previously hidden. You also collect Item cards that can then be used on different pages, again looking up their effects with a clever reference system. When you talk to other characters, you flip to a conversation at the back of the book.

The series is split into three different books with 20 or so illustrated locations each:
  • Book 1 Breaking into Prison - Small-time criminal Oz "Hook" Carpenter is seeking revenge but needs a team of people with a unique set of skills if he is going to succeed.
  • Book 2 A Hack of a Plan - "Hook" has his team but needs to create a rock-solid revenge plan against the biggest crook of town.
  • Book 3 Revenge Served Warm - "Hook", "Fly" and Alice are ready to execute their plan against the biggest crook of town. Use their unique abilities to finally get your well-deserved revenge.

The result is more than a novel reimagining of these classic adventure games. With quality writing, quips and characters there's a real sense of identity in the people and places here. This is important to get you started as the system can be a bit jarring at first.

As you progress you realise that there are multiple paths and orders you can take. There are always at least two puzzles to solve at any given time, so the chances that you'll get stuck are minimized. There's even a pretty good help system if you get stuck. Also, and importantly for anyone who's been frustrated by Escape Rooms, every puzzle fits into the world and story of Cantaloop and has solutions that are logical.

Our examiner, Andy Robertson, first checked Cantaloop 2 years ago. It was re-examined by Jo Robertson and updated 4 weeks ago.
Too complex for your family? There are lots of games similar to Cantaloop. Here are some easier younger-rated games:

Play StylePlay Style

This is a Brain Game and Narrative game with Puzzle elements. You can play with 1 to 2 players in the same room.

You can play this game in the following styles:


Learn to Play: This takes 20 minutes to learn. Although the mechanics of the game are unusual they are actually quite simple.

Play Time: This game will take between 5 hours and 10 hours to complete. 18-30 hours for the entire trilogy.


This game is good if you want to:

Age RatingsAge Ratings

Skill Level

11+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. Younger players need to be careful with the book as it's easy to tear or damage pages.

Content Rating

We rate this suitable for 12+ years-olds. Some publishers of the game state it as suitable for players 16+ while others state 12+. The game involves themes of criminality and tongue-in-cheek jokes.


There are no additional in-game purchases, loot boxes, adverts or subscription costs.
You buy each of the books separately. 

DetailsGame Details

Release Date: 01/01/2020

Skill Rating: 11+ year-olds

Players: 1-2

Genres: Brain Game, Narrative and Puzzle

Accessibility: 0 features documented (Tweet Developer )

Components: Cards

Developer: Lookout Spiele (@LookoutSpiele)

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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