We've documented 26 accessibility features for Children of Morta, including Fully Voiced (Or No Speech), Low Pressure, Select Difficulty, No Button Combos and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Getting Started, Navigation, Audio, Difficulty and Communication to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Tyler Brinkman, first checked Children of Morta accessibility 7 months ago. It was re-examined by Andy Robertson and updated 6 months ago.
Accessibility Notes
Player progression is saved between each level such as gained stats, skills, level, and money but progress within each level is restarted if it is not cleared.
Your character is highlighted with a red border when taking damage. When at low health your character is highlighted with a red border and the screen edges pulse red. interactable items are highlighted with the interaction button above it as the player approaches.
Stronger enemies are outlined in yellow. Some enemies may be difficult to see as they have a similar colour pallet to the environment. Different sounds indicate levelling up and when abilities are ready. There are also clear visual cues to indicate these events.
Subtitles are solid white on an opaque black background but do not meet our visual standard even when the size is increased.
Boss battles may become overwhelming at times due to all the things that are happening on screen at one time
Game Details
Release Date: 03/09/2019, updated in 2019
Price: 75% off
Out Now: PC, PS4, Switch and Xbox One
Skill Rating: 10+ year-olds
Players: 1-2 (2 online)
Genres: Action, Role-Play (Collecting, Fighting, Narrative and Traversal)
Accessibility: 26 features
Components: 2D Overhead and Pixels
Developer: Dead Mage Studio (@DeadMageStudio)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 7 accessibility features for Controls in Children of Morta which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Extra Mouse Buttons: Can remap additional buttons on mice that provide more than the two standard buttons, on systems that support these controls.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Children of Morta, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Moonlighter (13 Controls Features)
- Loot River (11 Controls Features)
- Figment (9 Controls Features)
- ScourgeBringer (9 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Children of Morta which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.
Similar Games With More Accessibility Features for Difficulty
If you want to play Children of Morta, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
- Young Souls (3 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Children of Morta which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Children of Morta, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- ScourgeBringer (8 Getting Started Features)
- Nobody Saves The World (5 Getting Started Features)
- Young Souls (5 Getting Started Features)
- Octopath Traveler II (5 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Children of Morta which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Children of Morta, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Nobody Saves The World (6 Reading Features)
- Young Souls (5 Reading Features)
- Enter The Gungeon (5 Reading Features)
- Diablo 2 Resurrected (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Children of Morta which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Children of Morta, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Moonlighter (6 Navigation Features)
- Nobody Saves The World (5 Navigation Features)
- Boyfriend Dungeon (5 Navigation Features)
- Loot River (4 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Children of Morta which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Children of Morta, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Young Souls (7 Visual Features)
- Loot River (7 Visual Features)
- Boyfriend Dungeon (6 Visual Features)
- ScourgeBringer (6 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Children of Morta which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Communication
We've documented 1 accessibility feature for Communication in Children of Morta which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
No Online Chat (Or Preset Phrases Only): Game is played online but no verbal or textual player communication. This includes games that offer no communication or communication with word-less icons, sounds or preset phrases.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Tyler Brinkman and Andy Robertson