We've documented 14 accessibility features for Dread Hunger, including Fully Voiced (Or No Speech), Colour Blind Friendly, Directional Audio Cues, Audio Cues and High Contrast Text. Its accessibility is strongest in Visual and Reading but it also has features in Controls, Communication, Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Dread Hunger accessibility 2 years ago.
Accessibility Notes
The text in the game is high contrast but is often in cursive fonts that make it difficult to read. You need to be able to communicate with other players through speech, as there is no text chat available. because of this and the many visual cues in the game, sound is required.
The game is often fairly uniform in colour, and certain sections are very dark, such as caves (which you can bring lanterns into to light up). When you are one of the secret traitors, the other traitor is outlined in blue, and this outline can be seen through walls for some distance. Events you cause, such as a pack of cannibals appearing, also have the same blue outline applied. No other players are outlined, so no need to distinguish between colours is required. Regular team players cannot have other players outlined.
Game Details
Release Date: 26/01/2022
Out Now: PC
Players: 1 (8 online)
Genres: Communication (Action, Fighting and Role-Play)
Accessibility: 14 features
Components: 3D Third-Person, Day and Night, Open World and Weather
Developer: Dread Hunger Game (@DreadHungerGame)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 2 accessibility features for Controls in Dread Hunger which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Similar Games With More Accessibility Features for Controls
If you want to play Dread Hunger, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Minecraft (11 Controls Features)
- Resident Evil Village (9 Controls Features)
- Sea of Thieves (9 Controls Features)
- Subnautica (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Dread Hunger which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Dread Hunger, and offer accessibility features for Difficulty:
- Minecraft (3 Difficulty Features)
- Among Us (2 Difficulty Features)
- Resident Evil Village (1 Difficulty Feature)
- Stranded Deep (1 Difficulty Feature)
Getting Started
We've documented 1 accessibility feature for Getting Started in Dread Hunger which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Dread Hunger, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Minecraft (7 Getting Started Features)
- Valheim (4 Getting Started Features)
- Bloodshore (3 Getting Started Features)
- Resident Evil Village (3 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Dread Hunger which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Dread Hunger, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Resident Evil Village (5 Reading Features)
- Sea of Thieves (5 Reading Features)
- Minecraft (5 Reading Features)
- Bloodshore (4 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Dread Hunger which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Dread Hunger, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Minecraft (7 Navigation Features)
- Among Us (3 Navigation Features)
- Resident Evil Village (2 Navigation Features)
- Stranded Deep (2 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Dread Hunger which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Dread Hunger, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Minecraft (6 Visual Features)
- Among Us (5 Visual Features)
- Sea of Thieves (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Dread Hunger which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Dread Hunger, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Minecraft (4 Audio Features)
- Town of Salem (2 Audio Features)
- Resident Evil Village (2 Audio Features)
- Stranded Deep (2 Audio Features)
Communication
We've documented 2 accessibility features for Communication in Dread Hunger which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Voice Chat: Chat to other players on your team or friends list by speaking with headset.
Proximity Chat: Chat to other players who are near you in the game, whether or not they are friends or on your team, by speaking with headset.
Similar Games With More Accessibility Features for Communication
If you want to play Dread Hunger, but it doesn't offer the Communication accessibility features you require, these similar games extend the Communication accessibility:
- Sea of Thieves (6 Communication Features)
- Minecraft (3 Communication Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall