We've documented 10 accessibility features for Vane, including No Repeated Pressing, Play Without Hearing, Frequent Checkpoints, View Controls and Adjust Sensitivity. Its accessibility is strongest in Controls and Getting Started but it also has features in Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andrew Robertson, first checked Vane accessibility 9 months ago. It was re-examined by Andrew Robertson and updated 9 months ago.
Accessibility Notes
There are bright flashing effects from the start of the game.
Game Details
Release Date: 15/01/2019, updated in 2019
Out Now: PC and PS4
Skill Rating: 10+ year-olds
Players: 1
Genres: Traversal (Adventure, Narrative, Platform and Puzzle)
Accessibility: 10 features
Components: 3D Third-Person and Open World
Developer: Friend and Foe Dev (@FriendAndFoeDev)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Vane which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity, Deadzones and Thresholds: Adjust how sensitive touch/mouse/stick controls are and the related deadzones and thresholds.
Similar Games With More Accessibility Features for Controls
If you want to play Vane, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Lifeslide (12 Controls Features)
- Farewell North (11 Controls Features)
- Shelter (9 Controls Features)
- Wavetale (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Vane which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Vane, and offer accessibility features for Difficulty:
- Wavetale (1 Difficulty Feature)
- The Falconeer (1 Difficulty Feature)
- Shadow Of The Colossus (1 Difficulty Feature)
- Lost Ember (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Vane which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Vane, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Henry Halfhead (8 Getting Started Features)
- Feather (8 Getting Started Features)
- Farewell North (7 Getting Started Features)
- Wavetale (6 Getting Started Features)
Reading
We haven’t documented any accessibility features for Reading in Vane which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Vane, and offer accessibility features for Reading:
- Season: A Letter to the Future (7 Reading Features)
- Farewell North (5 Reading Features)
- Shelter (4 Reading Features)
- Cocoon (4 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Vane which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Vane, and offer accessibility features for Navigation:
- Wavetale (4 Navigation Features)
- Henry Halfhead (3 Navigation Features)
- Farewell North (3 Navigation Features)
- Lifeslide (3 Navigation Features)
Visual
We haven’t documented any accessibility features for Visual in Vane which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Vane, and offer accessibility features for Visual:
- Henry Halfhead (6 Visual Features)
- Season: A Letter to the Future (5 Visual Features)
- Shelter (4 Visual Features)
- Farewell North (4 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Vane which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Vane, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Farewell North (3 Audio Features)
- Fe (3 Audio Features)
- Feather (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors