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Feed
The Deep
13 Accessibility Features

We've documented 13 accessibility features for Feed The Deep, including No Button Combos, No Holds, Remap Buttons, Colour Blind Friendly and Multiple Buttons & Single Stick. Its accessibility is strongest in Controls and Getting Started but it also has features in Visual, Reading and Audio to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Feed the Deep is an underwater diving and collecting adventure. You control a diver who must traverse a system of caves to find gold and other items they can sell for more equipment. It stands out for how it uses light and sound to create an eerie underwater labyrinth that's both disorienting and inviting.

External examiner, Luke Muscat, first checked Feed The Deep accessibility 10 months ago. It was re-examined by Andrew Robertson and updated 9 months ago.

NotesAccessibility Notes

As the game is not released, the developer is still working on accessibility features. The report represents those features that they have a plan to implement and are confident of including but is subject to change.

As the game is not yet complete, accessibility may change in the future.

DetailsGame Details

Release Date: Coming soon

Coming Soon: PC

Skill Rating: 8+ year-olds

Players: 1

Genres: Collecting, Traversal (Adventure, Brain Game and Stealth)

Accessibility: 13 features

Developer: PG Muscat (@PGMuscat)

Costs: Purchase cost

 

ControlsControls

We've documented 7 accessibility features for Controls in Feed The Deep which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse And Keyboard

Can play with the following:

Keyboard Alone: Can play with just the keyboard.

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Inputs Documented: The inputs required to complete the game in campaign mode or play competitively are documented on the database (or in other official documentation).

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

 

Similar Games With More Accessibility Features for Controls

If you want to play Feed The Deep, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Feed The Deep which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Feed The Deep, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 2 accessibility features for Getting Started in Feed The Deep which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Feed The Deep, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 1 accessibility feature for Reading in Feed The Deep which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

 

Similar Games With More Accessibility Features for Reading

If you want to play Feed The Deep, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Feed The Deep which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Feed The Deep, and offer accessibility features for Navigation:

VisualVisual

We've documented 2 accessibility features for Visual in Feed The Deep which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

Similar Games With More Accessibility Features for Visual

If you want to play Feed The Deep, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 1 accessibility feature for Audio in Feed The Deep which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

 

Similar Games With More Accessibility Features for Audio

If you want to play Feed The Deep, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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