We've documented 13 accessibility features for Feed The Deep, including No Button Combos, No Holds, Remap Buttons, Colour Blind Friendly and Multiple Buttons & Single Stick. Its accessibility is strongest in Controls and Getting Started but it also has features in Visual, Reading and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Luke Muscat, first checked Feed The Deep accessibility 10 months ago. It was re-examined by Andrew Robertson and updated 9 months ago.
Accessibility Notes
As the game is not yet complete, accessibility may change in the future.
Game Details
Release Date: Coming soon
Coming Soon: PC
Skill Rating: 8+ year-olds
Players: 1
Genres: Collecting, Traversal (Adventure, Brain Game and Stealth)
Accessibility: 13 features
Developer: PG Muscat (@PGMuscat)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Feed The Deep which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Inputs Documented: The inputs required to complete the game in campaign mode or play competitively are documented on the database (or in other official documentation).
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Feed The Deep, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Rootown (9 Controls Features)
- Subnautica Below Zero (9 Controls Features)
- Dredge (8 Controls Features)
- Paradise Marsh (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Feed The Deep which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Feed The Deep, and offer accessibility features for Difficulty:
- Dredge (2 Difficulty Features)
- Subnautica Below Zero (1 Difficulty Feature)
- Steamworld Dig (1 Difficulty Feature)
- Subnautica (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Feed The Deep which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Similar Games With More Accessibility Features for Getting Started
If you want to play Feed The Deep, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Spilled (6 Getting Started Features)
- Dredge (6 Getting Started Features)
- Pepper Grinder (6 Getting Started Features)
- Rootown (5 Getting Started Features)
Reading
We've documented 1 accessibility feature for Reading in Feed The Deep which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Similar Games With More Accessibility Features for Reading
If you want to play Feed The Deep, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Rootown (5 Reading Features)
- Paradise Marsh (5 Reading Features)
- Subnautica Below Zero (5 Reading Features)
- Chariot (4 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Feed The Deep which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Feed The Deep, and offer accessibility features for Navigation:
- Subnautica Below Zero (6 Navigation Features)
- Paradise Marsh (5 Navigation Features)
- Spilled (4 Navigation Features)
- Pepper Grinder (4 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Feed The Deep which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Feed The Deep, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Rootown (8 Visual Features)
- Chariot (6 Visual Features)
- Paradise Marsh (5 Visual Features)
- Dredge (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Feed The Deep which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Feed The Deep, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Paradise Marsh (3 Audio Features)
- Spilled (2 Audio Features)
- Rootown (2 Audio Features)
- Dredge (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors