We've documented 11 accessibility features for Octogeddon, including 1 Stick, No Button Combos, No Repeated Pressing, No Holds and Play Without Hearing. Its accessibility is strongest in Controls and Visual but it also has features in Reading and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
You can only fend off attackers by rotating left or right to use your bizarrely weaponised arms to destroy them before they hit you. Like the developer's other game Plants Vs Zombies, it's strikingly silly and playful and offers a slow-paced and tactical challenge as you work to gain new arms and defeat the next boss.
Our accessibility examiner, Andy Robertson, first checked Octogeddon accessibility 14 months ago.
Game Details
Release Date: 08/02/2018, updated in 2019
Out Now: PC and Switch
Skill Rating: 6+ year-olds
Players: 1
Genres: Action, Shooting (Collecting and Fighting)
Accessibility: 11 features
Components: 2D Side-On and Cartoon
Developer: Octogeddon (@Octogeddon)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Octogeddon which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Stick: Can play with 1 stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Octogeddon, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Klang 2 (9 Controls Features)
- Spin Rhythm XD (8 Controls Features)
- Zoe Begone (7 Controls Features)
- Mr Sun's Hatbox (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Octogeddon which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Octogeddon, and offer accessibility features for Difficulty:
- Klang 2 (3 Difficulty Features)
- Knack 2 (2 Difficulty Features)
- Mr Sun's Hatbox (2 Difficulty Features)
- Kid Icarus Uprising (2 Difficulty Features)
Getting Started
We haven’t documented any accessibility features for Getting Started in Octogeddon which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Octogeddon, and offer accessibility features for Getting Started:
- Mr Sun's Hatbox (6 Getting Started Features)
- Kid Icarus Uprising (5 Getting Started Features)
- Spin Rhythm XD (5 Getting Started Features)
- Zoe Begone (4 Getting Started Features)
Reading
We've documented 1 accessibility feature for Reading in Octogeddon which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Similar Games With More Accessibility Features for Reading
If you want to play Octogeddon, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Knack (7 Reading Features)
- Knack 2 (6 Reading Features)
- Klang 2 (6 Reading Features)
- Assault Android Cactus (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Octogeddon which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Octogeddon, and offer accessibility features for Navigation:
- Lake of Creatures (7 Navigation Features)
- Klang 2 (5 Navigation Features)
- Mr Sun's Hatbox (3 Navigation Features)
- Skies of Chaos (3 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Octogeddon which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Octogeddon, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Zoe Begone (5 Visual Features)
- Mr Sun's Hatbox (5 Visual Features)
- Spin Rhythm XD (5 Visual Features)
- Skies of Chaos (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Octogeddon which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Octogeddon, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Jetpack Joyride (3 Audio Features)
- Spin Rhythm XD (3 Audio Features)
- Zoe Begone (2 Audio Features)
- Knack 2 (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson