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Symphony of War:
The Nephilim Saga
16 Accessibility Features

We've documented 16 accessibility features for Symphony of War: The Nephilim Saga, including No Quick Reactions, Select Difficulty, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Visual but it also has features in Reading, Getting Started and Difficulty to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Symphony of War: The Nephilim Saga is a strategy battle game where you build an army to take on rebel forces. Play draws on Fire Emblem's tactical turn-based battles, here though, you choose and arrange units into battalions more like Advance Wars. This makes the game stand out with fresh tactics that require you to not only select good combinations of units but also arrange them intelligently in the battalion grid.

Our accessibility examiner, Ben Kendall, first checked Symphony of War: The Nephilim Saga accessibility 10 weeks ago.

NotesAccessibility Notes

You can choose between three difficulty settings at the start of the game, the easiest of which reduces incoming damage, while the hardest introduces "Permadeath", where if a character dies in a fight, they stay dead for the rest of the game, and enemy damage is also increased. If you feel a character is going to die, you can restart a chapter, although this is not a granular rewind function.

As the game is turn-based, there is no need for quick or precise actions.

While most text is high in contrast, this is not always the case, and lots of the text is less than 1/20th of screen height. All important dialogue is subtitled but not voiced, while troops occasionally have voiced flavour dialogue that is not subtitled but isn't needed to understand what's going on.

DetailsGame Details

Release Date: 10/06/2022

Out Now: PC

Expected Content Rating: PEGI 12

Skill Rating: 12+ year-olds

Players: 1

Genres: Battle, Strategy (Adventure, Narrative and Role-Play)

Accessibility: 16 features

Components: 2D Overhead, 2D Side-On, Grid and Pixels

Developer: Nibbles Dragon (@NibblesDragon)

Costs: Purchase cost

 

ControlsControls

We've documented 5 accessibility features for Controls in Symphony of War: The Nephilim Saga which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Mouse and Keys: Can play with mouse and multiple keys.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

 

Similar Games With More Accessibility Features for Controls

If you want to play Symphony of War: The Nephilim Saga, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We've documented 1 accessibility feature for Difficulty in Symphony of War: The Nephilim Saga which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Symphony of War: The Nephilim Saga, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

We've documented 2 accessibility features for Getting Started in Symphony of War: The Nephilim Saga which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Symphony of War: The Nephilim Saga, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 3 accessibility features for Reading in Symphony of War: The Nephilim Saga which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

 

Similar Games With More Accessibility Features for Reading

If you want to play Symphony of War: The Nephilim Saga, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Symphony of War: The Nephilim Saga which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Symphony of War: The Nephilim Saga, and offer accessibility features for Navigation:

VisualVisual

We've documented 5 accessibility features for Visual in Symphony of War: The Nephilim Saga which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Visual Distractions

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

Similar Games With More Accessibility Features for Visual

If you want to play Symphony of War: The Nephilim Saga, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We haven’t documented any accessibility features for Audio in Symphony of War: The Nephilim Saga which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Symphony of War: The Nephilim Saga, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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