We've documented 15 accessibility features for Dave the Diver, including No Button Combos, Play Without Hearing, Audio Cues, Speaker Indicator and Fully Subtitled (Or No Speech). Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Navigation, Audio and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Dave the Diver accessibility 9 months ago.
Accessibility Notes
The game is quite dialogue-heavy, and during the bar management part of the game, there's also quite a lot of important text to pay attention to. Text is all high in contrast but is also quite small and cannot be adjusted.
There is no map in the game, so navigating the blue hole can be quite tricky. When wanting to go back to the surface, you don't need to go all the way back up to the surface, only find a radio icon that instantly gets you back there. However, as these are light blue against the blue of the ocean, they can occasionally be hard to spot.
There is a depth-of-field effect, as well as a significant chromatic aberration on the sides of the screen.
Game Details
Release Date: 28/06/2023, updated in 2023
Out Now: Mac, PC and Switch
Skill Rating: 9+ year-olds
Players: 1
Genres: Adventure, Collecting, Simulation (Action, Narrative, Puzzle, Role-Play, Shooting and Traversal)
Accessibility: 15 features
Components: 2D Side-On, Day and Night and Pixels
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 4 accessibility features for Controls in Dave the Diver which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Dave the Diver, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Moonlighter (13 Controls Features)
- X4: Foundations (11 Controls Features)
- Subnautica Below Zero (9 Controls Features)
- Stardew Valley (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Dave the Diver which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Dave the Diver, and offer accessibility features for Difficulty:
- Dredge (2 Difficulty Features)
- Moonlighter (2 Difficulty Features)
- Terraria (2 Difficulty Features)
- Slime Rancher 2 (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Dave the Diver which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Dave the Diver, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Bug & Seek (8 Getting Started Features)
- Lonesome Village (6 Getting Started Features)
- Dredge (6 Getting Started Features)
- Apico (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Dave the Diver which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Dave the Diver, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Animal Crossing: New Leaf (6 Reading Features)
- Animal Crossing: City Folk (6 Reading Features)
- Apico (6 Reading Features)
- Lonesome Village (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Dave the Diver which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Dave the Diver, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- The Good Life (7 Navigation Features)
- Moonlighter (6 Navigation Features)
- Subnautica Below Zero (6 Navigation Features)
- X4: Foundations (4 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Dave the Diver which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Dave the Diver, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Bug & Seek (6 Visual Features)
- Animal Crossing: New Leaf (6 Visual Features)
- Animal Crossing: City Folk (6 Visual Features)
- Terraria (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Dave the Diver which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Dave the Diver, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Bug & Seek (3 Audio Features)
- Moonglow Bay (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall