We've documented 19 accessibility features for The Smurfs 2 - The Prisoner of the Green Stone, including Large Subtitles, Low Pressure, Control Assists, Visual Cues and Audio Cues. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Navigation, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked The Smurfs 2 - The Prisoner of the Green Stone accessibility 13 months ago.
Accessibility Notes
There's an option for auto-targeting to help look in the right direction for key events. There's an Auto-Align Horizontal and Vertical as well as Auto-Lock enemies to aid hitting enemies.
You can adjust Depth of Field and Bloom to aid motion sickness.
There's always a list of objectives available and the next location is signposted by a visual marker that is always visible. The number of items you have collected on the current mission is displayed at the top of the screen.
Game Details
Release Date: 02/11/2023
Out Now: PC, PS4, PS5, Switch, Xbox One and Xbox X|S
Skill Rating: 6+ year-olds
Players: 1-2
Genres: Action, Platform (Adventure, Collecting and Fighting)
Accessibility: 19 features
Components: 3D Third-Person, Cartoon and Open World
Developer: Osome Studio (@OsomeStudio)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 6 accessibility features for Controls in The Smurfs 2 - The Prisoner of the Green Stone which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play The Smurfs 2 - The Prisoner of the Green Stone, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Submerged Hidden Depths (17 Controls Features)
- Star Wars Outlaws (10 Controls Features)
- Rubato (9 Controls Features)
- Star Trek Prodigy: Supernova (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in The Smurfs 2 - The Prisoner of the Green Stone which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to The Smurfs 2 - The Prisoner of the Green Stone, and offer accessibility features for Difficulty:
- Star Wars Outlaws (3 Difficulty Features)
- Knack 2 (2 Difficulty Features)
- Rubato (2 Difficulty Features)
- The Smurfs Mission Vileaf (2 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in The Smurfs 2 - The Prisoner of the Green Stone which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play The Smurfs 2 - The Prisoner of the Green Stone, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Submerged Hidden Depths (9 Getting Started Features)
- Go Vacation (8 Getting Started Features)
- Star Trek Prodigy: Supernova (6 Getting Started Features)
- Big Hops (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in The Smurfs 2 - The Prisoner of the Green Stone which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play The Smurfs 2 - The Prisoner of the Green Stone, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Super Mario Galaxy 2 (7 Reading Features)
- Sackboy: A Big Adventure (7 Reading Features)
- New Super Lucky's Tale (7 Reading Features)
- Knack 2 (6 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in The Smurfs 2 - The Prisoner of the Green Stone which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Visual Directional Cues: Additional in-game visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Similar Games With More Accessibility Features for Navigation
If you want to play The Smurfs 2 - The Prisoner of the Green Stone, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Star Wars Outlaws (7 Navigation Features)
- Submerged Hidden Depths (7 Navigation Features)
- Splatty's Adventure (7 Navigation Features)
- Lego City: Undercover (5 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in The Smurfs 2 - The Prisoner of the Green Stone which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play The Smurfs 2 - The Prisoner of the Green Stone, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- A Hat in Time (7 Visual Features)
- Splatty's Adventure (6 Visual Features)
- Star Wars Outlaws (5 Visual Features)
- Sackboy: A Big Adventure (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in The Smurfs 2 - The Prisoner of the Green Stone which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Similar Games With More Accessibility Features for Audio
If you want to play The Smurfs 2 - The Prisoner of the Green Stone, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Splatty's Adventure (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson