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Games that Offer
Responsible Innovation
For Children
 

Play is hugely important in children's lives, this much is common knowledge. Less well known is that it is enshrined in the United Nations Convention on the Rights of the Child as a fundamental right of children.

Of course, these days play is often found as much in digital technology as it is in the physical world. To gain a better understanding of how companies making these forms of play can ensure the well-being of children the Responsible Innovation in Technology for Children (RITEC) project from UNICEF Innocenti and Western Sydney University offers a helpful framework.

This list highlights games that strongly deliver particular aspects of the framework, both as a great place for children to play and an example for other developers wanting to include these benefits in their games.
 
This list includes 31 games from the last 15 years, with 2,868 likes. They come from a range of different genres and play-styles and are all good games if you want to find digital play to support well-being. We break them down into the following areas:

Related Lists
We have 13 Digital Play lists of games, like these:
 

1. Competence

2. Emotional Regulation

3. Self-Actualisation

4. Empowerment

5. Social Connection

6. Creativity

7. Safety and Security

8. Diversity, Equity and Inclusion

Marvel's Spider-Man 2 is the action-adventure sequel to Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales where you shoot webs to swing around New York and defeat supervillains.

Marvel's Spider-Man 2 is the action-adventure sequel to Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales where you shoot webs to swing around New York and defeat supervillains. Along with the usual fast-paced, fluid action and web-slinging traversal, this game adds a flight suit for rapid movement through the skyline, an expanded map, and broadened combat abilities.

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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